Credits: Preid
In recent years the image of the world as a dynamic yet stable and predictable ecosystem has been disrupted and accelerated due to various breaks in different prediction patterns. Natural catastrophes, resource overmining, deforestation, desertification, food scarcity, mass migration, are all interconnected in one way or another, or at least all part of the same kind of crisis. However, the notion of ‘collapse’, in our case and as will be explored through the seminar, does not necessarily entail a downfall or an apocalyptic end, but rather the understanding that through continued accelerated modes of technologies, mediatization and interactions across various architectural and urban scales everything is connected, entangled, and ‘collapsing’ into one another.
The seminar will emphasise narrative and worlding as a means to critically analyse pressing issues of our times, discussing themes through hashtags (see below), constructing potential realities which include buildings and landscapes, as well as finer grain details that reveal behaviours and overall atmospheres through the use of video game engines. Each group will select a specific city and examine its past, present and future. Starting from a research driven approach, a specific topic distinct to each city will be established and form the basis for determining what role architecture will play.
Each team will design three things:
- An architecture or device that responds to the local specifics of the city.
- An environment for their architecture to exist in.
- A coherent positional narrative / interactive environment.
Understanding the ‘everything’ of today and projecting it forward, the goal of the seminar is to test the combination of geo-engineering, policy, design, and speculative fiction into hybrid architectures as part-ecosystem, part-machine, part-space.
“COLLAPSE!” is a speculative brief designed to provoke imaginations and strategies of architecture that asks “what if?”. Some questions might sound like:
- What if geothermal energy became the new standard?
- What if the soil pollution could be remediated autonomously?
- What if humans returned to living nomadically?
- How will infrastructure necessarily be created and/or adapted?
- What effects will this have on architectural production, habitation and its environment?
- What role(s) will ubiquitous data and sentience play?
- What models of mitigation, resistance and acceptance will result, and from who/what?
- How will these experiences be felt and through what mediums?
Hashtags: Each team will start with a detective wall that develops a series of relationships around particular #hashtags – these will serve as entry points into a particular issue and will become the basis for speculation.
- Decentralisation
- Automation
- Artificiality / Artificial Intelligence
- Copyright
- Cloud Seeding / Homogenitus
- Archiving
- Deforestation / Reforestation
- Anthropocene /Anthropogenic Territories
- Carbon Offsetting
- Decolonization
- Non-Human
- Antenna trees
- Uncanny valley …
Learning Objectives
At course completion the student will:
- Develop a critical understanding and position towards a current and relevant topic.
- Understand the use of tone, attitude, dramatisation and normalisation as narrative techniques.
- World build using a combination of assets and ad-hoc designs at various scales.
- A short movie trailer and/or interactive environment.