Practical Introduction to Electronics


Syllabus

Syllabus

Open source software, firmware and hardware has unleashed human creativity, sparking significant impacts in the realms of production, prototyping, and innovation. It has empowered individuals to craft IoT devices, drones, robots, and tailor them to specific contexts.

In this seminar, we will explore how recent developments within the open source hardware and software ecosystem have facilitated the rapid growth of sophisticated systems on a tighter budget and with more accessible learning curves. We will also delve into the key distinctions between open source hardware and industrial proprietary software.

Throughout this seminar, students will gain insights into the development of hardware-related projects, encompassing the entire process from research and prototyping to comprehensive documentation. Our primary focus will be on actuators, including various motor types, solenoid valves, pneumatics, relays, electromagnets, and the methods to control them using a microcontroller.

Learning Objectives 

The objective of the seminar is to give an overview of the state of the art in robotic actuation, discuss the practical implementation of such actuators, and brainstorm how these actuators  and the robotic arms could bring new levels of versatility, agility and efficiency to the production and construction processes.

At course completion students will learn about:

  • Programming using the Python or C# language
  • The use of * microcontrollers 
  • To control actuators such as motors, relays, etc.
  • To communicate between a robot arm and custom-made end effector

Faculty


Projects from this course

Pressurized Balloon Spill Tool

Practical Introduction to Electronics (MRAC Hardware 01) Github: MRAC-IAAC/balloongun Objectives. The Hardware Module 1 is intended to give an overview of the state of the art in robotic actuation, discussing the practical implementation of such actuators, and brainstorm how these actuators and the robotic arms could bring new levels of versatility, agility and efficiency to … Read more

Hardware I End Effector: VibeInk.2000

1 | Impetus 2 | Concept The underlying phenomena that inspired the project were acoustic standing waves and cantilever vibrations. These principles represent the intricate interplay of physics in shaping patterns and movements in materials, serving as the foundation for the development of the device. By harnessing these phenomena, our project aims to explore novel … Read more

FLOWPRESS – Creating Patterns with Parameters

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more