Within the current global context of rapid change, integrated with the potentials of digital technologies, IAAC’s Master in Advanced Architecture (MAA) is committed to the generation of new ideas and applications for Urban Design, Self Sufficiency, Digital Manufacturing Techniques and Advanced Interaction.

In this context IAAC works with a multidisciplinary approach, facing the challenges posed by our environment and the future development of cities, architecture and buildings, through a virtuous combination of technology, biology, computational design, digital and robotic fabrication, pushing innovation beyond the boundaries of a more traditional architectural approach.

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Evolving Architecture: Genetic Optimization of a Pavilion through Solar Analysis

Project by Saad Khan and Sai Mohan Satwik Introduction- Evolution In nature, evolution is the quiet engineer — iterating lifeforms through adaptation, selection, and mutation to thrive in ever-changing environments. From the spiral of a seashell to the branching of trees, nature doesn’t design — it evolves. Inspired by this process, computational design tools now … Read more

Synthome

This object functions as a sculptural lamp, where the complex lattice of organic openings serves both an aesthetic and functional role. The irregular perforations allow light to escape in unpredictable and dynamic patterns, casting intricate shadows and gradients onto surrounding surfaces. As light passes through the varying densities and scales of the geometry, it diffuses … Read more

Luzarca

A Fluid Dialogue Between Light, Space, and Movement. Luzarca is a lightweight architectural pavilion that merges computational design, structural efficiency, and urban interaction. Its undulating mesh canopy creates a dynamic play of light and shadow, shifting throughout the day. Designed for modularity, it is easily assembled, disassembled, and relocated, emphasizing sustainability. The pavilion fosters movement … Read more

BACK TO ZERO

NARRATIVE Back to Zero is a regenerative concept that targets oil refineries and other aging infrastructures that pollute our world. The narrative is inspired from the “skin in the game” concept, and calculates lifetime co2 emissions for high emitting “hosts”, which then becomes a target for that same “host” to sequester through the carbon sequestration … Read more

PERSONA PARABOLOID

How can we map the confluence of humans and architecture? concept sketches design flow bill of materials arduino schematic code trial: distance / angles open position closed position

ADAPTIVE WINDOW BLINDERS

INTRODUCTION TO PROGRAMMING AND PHYSICAL COMPUTING CONCEPT This innovative prototype is designed to automatically adjust the angle of shading in response to changing ambient light conditions, enhancing both comfort and energy efficiency. The project is focused on enhancing energy efficiency, comfort, and usability in architectural spaces by effectively harnessing and optimizing natural light. This approach … Read more