The Master in Robotics and Advanced Construction (MRAC) seeks to train a new generation of interdisciplinary professionals who are capable of facing our growing need for a more sustainable and optimised construction ecosystem. The Master is focused on the emerging design and market opportunities arising from novel robotic and advanced manufacturing systems.

Through a mixture of seminars, workshops, and studio projects, the master programme challenges the traditional processes in the Construction Sector. It investigates how advances in robotics and digital fabrication tools change the way we build and develop processes and design tools for such new production methods.


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ReWeave_3.0

Abstract: The ReWeave project develops a robotic system to repurpose construction and demolition (C&D) waste into functional, attractive walls, enhancing human-robot collaboration. We created a database by scanning broken tiles to extract shape, size, and color information, then developed custom nesting algorithms to optimize tile arrangement. The workflow includes scanning tiles, exporting outlines via ROS, … Read more

Robot of Babel

नमस्ते – مرحبًا – OLÁ – HOLÁ AIM Our aim is to make Human Robot Collaboration accessible to a variety of users via different languages by developing  a speech to toolpath interface. RELEVANCE METHOD Workflow As the participant enters the room, they are greeted by a robot with a friendly waving motion. The participant can … Read more

Hey Jarvis, let’s Collaborate!

This project explores a framework for Human-Robot Collaboration (HRC) and behavioural fabrication, focusing on constructing a Jenga-like tower using small timber blocks. Using the Agent-Based Modeling system (ABxM) from the Institute for Computational Design and Construction (ICD), a communication network was established integrating a human participant, a computer vision system, and an interactive audio interface. … Read more

Shape it, feel it

Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more

Wired Warriors

Aim “Create a range of robotic mini-games showcasing dexterity and quick reflexes, ideal for casual enjoyment.“ For this one week workshop, we drew inspiration from various games such as infinite passes, penalty shootouts, and boxing, aiming to adapt them for robotic play. Initially leaning towards infinite passes (football), we ultimately found boxing more compatible with … Read more