OPTIMIZED WELLNESS
harnessing genetic algorithms for better living In a neighborhood where high-rise buildings are becoming more prevalent, can we still prioritize and design for wellbeing? In an exploration of the interplay between architecture, the environment and human wellbeing, this project utilizes genetic algorithms to optimize the design of mixed-use residential towers, based on key environmental factors … Read more
Gardens of Tempelhof
Project Objective: Provide sustainable urban regeneration, and equal access to public spaces in dense cities, and create sunlit gardens while providing shade on the ground floor for public squares and corridors. Project Goals: •Maximizing sunlight exposure on gardens •Maximizing green space •Finding the optimized height with respect to the views. •Creating pocket gardens in between … Read more
Agent-based Manufacturing System
Industry Setup Relevance: ABMS could be a twist on traditional manufacturing by using software agents to control different parts of the process. Imagine a factory where machines, workstations, and even software programs aren’t just following instructions but can somewhat act and decide independently. This helps in faster problem-solving mechanisms and could help reduce human intervention … Read more
Espacios vacantes en la Comuna 8: restauradores de la biodiversidad
Las ciudades se encuentran experimentando un pronunciado crecimiento demográfico y se espera que hacia 2050 el 90% de la población de LATAM viva en ciudades. En Argentina, el 92% de la población ya vive en Ciudades, posicionando a la Ciudad de Buenos Aires como una de las ciudades más populosas del mundo. Esta densificación supone … Read more
Shape it, feel it
Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more
CRUSHING NEWS
#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization. POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more
Wired Warriors
Aim “Create a range of robotic mini-games showcasing dexterity and quick reflexes, ideal for casual enjoyment.“ For this one week workshop, we drew inspiration from various games such as infinite passes, penalty shootouts, and boxing, aiming to adapt them for robotic play. Initially leaning towards infinite passes (football), we ultimately found boxing more compatible with … Read more
Thirst For Change
Abstract Latin America finds itself at a crossroads, facing a tightening grip from a seemingly paradoxical situation: a growing scarcity of water amidst regions prone to both droughts and floods. This foundational story explores the current and future drought conditions gripping the continent, highlighting the environmental, social, and economic challenges at play. Introduction Understanding the … Read more
Rising Waters
The year is 2100. Latin America is sinking. Due to global warming the polar icecaps have almost melted completely. In addition the increased temperature has caused the global water mass to expand by almost 1%. As a consequence sea levels are rising at unprecedented levels globally. The coastline in South America is hard-hit by these … Read more
Subterranean Eden: Martian Harvest Halls
“An innovative way for agriculture on Mars, pushing boundaries of space exploration ensuring future interplanetary habitation.” Mars—the Red Planet—is getting closer. According to the experts, human settlements on Mars might be visible in ten years, allowing for more space exploration. Keeping that in mind, this semester’s goal is to create a 300-person Mars colony. The … Read more
MarSensate: Collaborative Workflows
Introduction Marsensate is a project based on our Studio course where we explore designing on Mars in order to habit a Marsian colony. The primary goal of our colony was based around Sprituality, to provide a more human environment that appeal to everyone, regardless of their beliefs, genders, preferences, and we focused on the aspect … Read more
The Inherent Adaptability of Materials in Architecture
RESEARCH QUESTIONHow can the inherency of materials found in a specific region facilitate the construction of a building element designed and made uniquely for the climate it is being used in and subsequently reduce carbon emissions? Introduction “Everything we design is a response to the specific climate and the culture of a particular place.” -Norman … Read more