TerraFlux: The Cloud that Rains

Narrative TerraFlux[the cloud that rains]: humanity’s rehearsal for the future, a transhuman data driven system TerraFlux as a Singularity ThresholdThe Technological Singularity marks the moment when artificial intelligence surpasses human cognition, triggering a cascade of rapid, uncontrollable innovation. At this threshold, AI will evolve autonomously, improving itself at an accelerating pace. This transformative leap will … Read more

Borde entretejido

Antecedente Primer Asentamiento (Destrucción del manglar).Desde su fundación el 4 de octubre de 1540, la ciudad costera de San Francisco de Campeche ha interactuado hegemónicamente con su litoral comprendido por manglar, lomas, tulares y la selva media caducifolia. Este modus operandi se ha perpetuado hasta los días actuales en decisiones del crecimiento y consolidación de … Read more

THE EDEN TOWER

INSPIRATION The project is born from the idea of rehabilitation, an inverse concept from Dante’s inferno, where the downward spiraling levels of damnation turn into and ascending stair of redemption. The process of re-insertion into society is understood as a Hero’s Journey towards the top, where the Garden of Eden awaits. Instead of being convicted … Read more

Landscape of Consequence

Semi Aerial View

The Architecture of Second Chances Transforming Punishment into Progress Through Computational Design In the evolving discourse of criminal justice reform, the intersection of architecture, technology, and rehabilitation presents unprecedented opportunities to reimagine how we approach incarceration. Our project, “Landscape of Consequence,” proposes a radical reconceptualization of Alcatraz Island, transforming this symbol of isolation into a … Read more

The 4 Seasons

The project While in prison, inmates often lose their sense of time and the natural rotation of the seasons. Their lives tend to become a continuous loop with little variation and few opportunities to start anew by learning new skills or pursuing higher education. Additionally, the social environment in these spaces is frequently governed by … Read more

whatisreality?

* whatisheterotopia? /ˌhɛtəroʊˈtoʊpiə/ noun “The cemetery, as a space of the living and the dead, is a classic example of a heterotopia.” 2.Architecture: A site or design that challenges traditional notions of spatial organization, inviting multiple interpretations and experiences. “The urban park became a heterotopia, a sanctuary from the city’s chaos yet deeply rooted within … Read more

Science Fiction in the Present

Micro-Essay by Georgia Hoyer “When we contemplate ruins, Christopher Woodward writes, we contemplate our own future.”(Canavan, p. 11) Benjamin Bratton’s “Planetary Sapience” and Gerry Canavan’s “If This Goes On” intersect in their exploration of humanity’s precarious relationship with the planet, emphasizing the power of imagination and speculative thinking to confront ecological and technological crises. Both … Read more

Digital Culture(s): A cultural blindspot of solutionism

photo credits: ‘Imagining Intercitizenships’ 3D artwork by Lorna Pittaway for IAM

In an era of accelerating change, digital cultures weave together a mosaic of materiality, temporality, and social impact, redefining the very essence of culture itself. The interplay between these dimensions raises compelling questions about the way we live, create, and envision futures. From solutionism in the face of a polycrisis to the extractivist underpinnings of … Read more

Exploring Digital Futures: Embracing Complexity and Imagination

In a world marked by interconnected crises and technological change, understanding Digital Cultures helps us navigate how we engage with technology and address pressing global challenges. This exploration underscores the critical role of narratives, metaphors, and values in shaping our responses to an uncertain future. The Context of Polycrisis Our journey began by examining the … Read more

Unmasking Digital Culture: Rethinking Progress, Equity, and Sustainability

Accumulation: A Mirage of Progress Imagine a minimalist workspace—a pristine desk, a single laptop, a small plant to complete the tableau. It’s serene, efficient, and modern. Yet, behind this simplicity lies a sprawling network of data centers consuming vast amounts of energy, hidden from view. This duality invites a deeper reflection: is our pursuit of … Read more

Trans-Siberian Glitch

How do digital multi-platforms branch our sense of alter-ego? ACT 1 | SCENE 1 The Trans-Siberian train passes through the pastoral snowy landscape. Each second, the window is framing a different scene. The train represents the transition between fragmented digital identities and beneath the masks.  A family of three is sitting in the compartment. MOM: … Read more

CARE HUB

Care Hub is a vibrant, community care-focused green space located in La Placeta de l’Avi Porta. This Hub combines nature, play, culture, and community activities into a unique urban oasis designed to bring people together and celebrate biodiversity, at the same time we promote the concept of a space of care through design. La Plaçeta … Read more

Augmented & Mixed Reality

This studio explores the possibility of using AR in architecture with Unity. Living parts is a thesis focusing on the use of Biomaterials in Architectural Elements to sequester environmental carbon dioxide. Unity is used here to map the data from the CO2 sensor to Unity and see the data collected with the help of a … Read more

Leibniz Reimagined A Journey Through Time and Thought.

Gottfried Wilhelm Leibniz

Bridging 17th Century Philosophy with Today’s AI and Technology. About Gottfried Wilhelm Leibniz was a German polymath active as a mathematician, philosopher, scientist and diplomat who invented calculus in addition to many other branches of mathematics and statistics. Wikipedia Born: July 1, 1646, Leipzig, Germany Died: November 14, 1716 (age 70 years), Hanover, Germany Influenced by: René Descartes, Baruch Spinoza, Aristotle, Plato · See more Influenced: Immanuel Kant, Georg … Read more

Blind Faith in A.I.

Setting the Scene In today’s digital landscape, our interactions are increasingly mediated by technology itself rather than as a medium for human communication. This shift creates an illusion of connectivity while fostering isolation, often trapping us in algorithm-driven echo chambers that reinforce our beliefs. Artificial intelligence now guides our lives, listening, learning, and providing information … Read more

Neuroimmersive Space: User-Centric Adaptive AI-Generated Virtual NeuroArchitecture

Our surroundings influence our cognitive-emotional processes and shape our physical, psychological, and social well-being in a variety of ways every day. Can neurotechnology and VR technology help us in conceiving user-centric adaptive spatial experiences, where both the space and the user are in a constant mutation—a continuous feedback loop and the space itself becomes an active … Read more

Dystopia of Digital Dominance

“Blade Runner” is a poignant illustration of how urban landscapes could be transformed in a post-industrial world, shaped by technological dominance and environmental decay. Created within a society grappling with the implications of synthetic life and corporate control, the film vividly portrays a version of Los Angeles. Re-envisioned through the context of speculative theories about … Read more

CHAN-KA

Project Chan-Ka: Pioneering Sustainable Lunar Habitats The concept of Project Chan-Ka represents a significant leap in lunar habitation design. This innovative approach to creating a sustainable environment on the Moon is a testament to human ingenuity and the relentless pursuit of space exploration. The project envisions a habitat constructed from interlocking 3D printed components made … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more