GG WORLDS [v.01]

GenAI for Game Environment Creation OverviewUrban environments in games play a crucial role in crafting immersive, dynamic worlds that captivate players and enhance storytelling. These settings not only shape the game’s atmosphere but also introduce strategic challenges and reflect cultural, social, and architectural identities, making virtual spaces feel authentic. However, creating high-quality, realistic game environments … Read more

Opportunities and Gaps in Climate Adaptation & Mitigation

In today’s climate-conscious world, industries and governments alike are actively aligning their strategies toward climate adaptation and mitigation. The urgency of the climate crisis has unified efforts across disciplines, yet many responses tend to focus on highly specific, niche areas of research and intervention. While such targeted approaches are undoubtedly valuable, they often risk overlooking … Read more

Augmented & Mixed Reality

AR/VR enhances the connection between architecture and clients by visualizing rooftop pod safety, insulation, and climate adaptability. It provides immersive experiences, making designs more tangible, understandable, and acceptable for real-world living solutions. AR/VR allows clients to explore how rooftop pods are made, the materials used, and required tools. It offers immersive mockups, enhancing understanding, trust, … Read more

HBIM and AI, a perspective on new technologies for Heritage architecture

Brief Heritage Building Information Modeling (HBIM) is a process for managing and conserving historical structures. Despite its potential and the European Directive 2014/24/EU, HBIM remains underutilized due to complex processes. AI-based technology can streamline HBIM processes at reduced costs, making heritage conservation more feasible. Technologies like LIDAR, TLS, photogrammetry (including UAVs), and SLAM, initially tested … Read more

ACTIVOS URBANOS EVOLUTIVOS

Sobre latencias y oportunidades en el abordaje de la vacancia en la Ciudad de Mendoza, Argentina RESUMEN La problemática de los pasivos urbanos, definidos como terrenos subutilizados o infraestructuras obsoletas dentro del tejido urbano, constituye un fenómeno global con implicaciones territoriales y socioeconómicas a escala local. La expansión urbana no planificada, caracterizada por patrones de … Read more

AiR

AiR is an Augmented Reality (AR) interface designed for creation of temporary fabric structures with a wooden framework. AiR enhances your design experience by scanning the site and offering a catalog of structures tailored for shading, resting, or playing. With real-time AR visualization, you can preview your chosen designwithin the environment before assembling it. The … Read more

FAB-ARmour

FAB-ARmour is an augmented reality (AR) design system focused on artistic production and the development of body extensions (arms, shoulders, core). By using Grasshopper with the Culebra plugin, the project generates agent-based geometries that adapt to non-linear surfaces, creating complex digital structures. These designs are integrated into Unity AR, allowing for real-time visualization and iterative … Read more

Apps4Citizens

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Barcelona, like many modern cities, experiences the Urban Heat Island (UHI) effect, where built-up areas retain more heat than surrounding natural landscapes. This interactive map visualizes temperature variations across the city, highlighting areas most affected by heat buildup. 🛰️ What This Map Shows: 📍 Heat Hotspots – Areas with high surface temperatures due to dense construction and limited … Read more

Kaleidos

Abstract The project, Kaleidos, is the story of a transformative rehabilitation system that redefines the experience of incarceration. It targets individuals undergoing psychological recovery, creating a dynamic, non-linear journey of healing. This architecture does more than confine—it evolves, adapts, and interacts with its users, guiding them through stages of denial, anger, bargaining, depression, and acceptance. … Read more

Deconstructing Alcatraz

1. Design Concept and computational Design System Obsolete typology Interpretation Deconstruction    Understanding the current prisons as punitive institutions that fail to rehabilitate but imprison inmates without offering social inclusion solutions increases the risk of recidivism.     Deconstructing Alcatraz proposes an alternative to this typological lack through its own reconstruction. In a VR environment the proposal consists … Read more

Landscape of Consequence

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The Architecture of Second Chances Transforming Punishment into Progress Through Computational Design In the evolving discourse of criminal justice reform, the intersection of architecture, technology, and rehabilitation presents unprecedented opportunities to reimagine how we approach incarceration. Our project, “Landscape of Consequence,” proposes a radical reconceptualization of Alcatraz Island, transforming this symbol of isolation into a … Read more