Parametric facades

BRIEF:

The aim of this assignment is to choose an existing building with a parametric facade from anywhere in the world and recreate the facade on the rhino using grasshopper algorithms. This undertaking would involve breaking down the chosen facade to comprehend the logic behind its creation and using computational tools to model the facade.

THE FACADE:

‘REGAL SHOES’ designed by Nudes Studio

The store design project explores the concept of an urban in-fill within a deep rectangular plot on a busy retail street in the picturesque city of Guwahati. The project is approximately 4000 sq ft in area, including the retail, back office, and operations space.

The wave-like structure resembles the tiered ground levels in tea estates, an integral part of Assam. The interface of the retail store is defined by 6048 boxes that create a sense of flowing dynamism. Interesting shadow patterns further enhance this effect. The interior is dominated by predominantly white and gray concrete aesthetics, providing a neutral backdrop that highlights the products on display. Dynamic furniture objects sparsely placed across the store interiors further extend the architectural narrative.

Original facade

FORM DECONSTRUCTION:

The Logics and break-down of forming the facade

PSEUDO CODE/FLOWCHART:

The breakdown of the algorithm allows for 3 stages:

  • Creating the base, deconstructing the points, and forming a combination of waves with the combination of sine and cosine curves.
  • Creating the opening in the facade.
  • Merging the wavy surface with the projecting points and creating boxes around the points

FINAL SCRIPT:

The breakdown of the script is as follows:

Step 1: To create a rectangle and deconstruct the points

Step 2: Use Sine and Cosine tools along with some mathematical operations to create a wavy surface

Step 3: Create the opening in the facade and isolate the points in the remainder of the facade

Step 4: Project these points along the Y axis

Step 5: Add boxes around the points

FINAL RENDERS AND ANIMATION :