Responsive Spatial Behavior – Bidirectional mutation between body and space


Syllabus

Photo Credit: Cerebral Hut – Ozel Office

Intro Description & Structure

Computers winning the second world war, ensured a strong momentum for technological and scientific research and development in the era thereafter. It was then when electronic computing and communication started, signalling an information age, with the invention of the internet, computer interfaces, and  more.

With the emergence of cybernetics as a discourse, and accessible technologies and knowledge, architecture had its share, responding to questions of form, phenomenology, and ultimately, the human-environment dynamic.

The emergence of computers changed the course of the discipline, in various ways. On the one hand, the formal, where computers could perform operational processes and produce complex geometries. And on the other hand, an obsession that blurred the lines between architecture and machines, and therefore, the interfaces through which we interact with. A shift that puts to work questions on the role of architects, authorship, spatial responsive behaviour, and the interaction between humans and architectural spaces.

Interactive Architecture dwells on the principle that Architecture can be responsive. In other words, architecture that senses, computes, and responds to external stimuli. Human’s on the other end of the line, do the same, we sense, perceive, and interact. 

Objectives

  • Explore the application of architectural design principles in the space of interactive architecture, taking into account the dynamic interplay between humans and machines, user experience considerations, and the aesthetics of spatial design.
  • Acquire practical skills through hands-on experimentation, through prototyping and implementing  interactive architectural elements using both physical and digital tools.
  • Study the ethical and societal dimensions of interactive architecture, examining critical issues such as privacy, accessibility, and their profound implications on the built environment.

This module shall  examine:

Precedents and Innovative Projects: 

Study various disciplines to uncover the pioneering works that laid the foundation for interactive architecture.

Foundations of Interactive Architecture: 

Gain insight into the historical evolution of interactive architecture through in-depth examinations of key theories, prototypes, and exemplary projects.

Sensing and Perception: 

Explore the nuances of human sensing and perception and how it shapes our interaction with architectural spaces. We’ll investigate the potential interfaces between the human body and responsive environments.

Understanding Human-Space Interaction: 

Delve into the underlying principles of why and how humans interact with architectural spaces, including the psychological and physiological aspects of this engagement.

Technologies and Methods: 

Survey the wide array of available technologies, methodologies, and working models that enable the creation of interactive architectural prototypes.

Physical Computing for Prototyping: 

Get hands-on experience with physical computing, a vital tool for developing interactive architectural prototypes. Explore practical applications and create your own working models.

Methodology

Micro-Project-Based Approach: 

Each project will be structured as a series of smaller, manageable micro-projects. This approach guides students through an efficient and productive workflow, organised into sprints, with each sprint concluding with a small project completion.

Documentation: 

Students will be introduced to project management tools to facilitate the organisation of documentation. This includes gathering references, conducting research, creating mind maps, tracking project timelines, and managing sprints effectively.

Collaborative Research: 

Given the course’s emphasis on interactive architecture and responsive environments, students will collaborate to build:

A database featuring labelled projects relevant in the field.

A dictionary of key terminologies and concepts central to the research focus.


Faculty


Projects from this course

Augmented & Mixed Reality

This studio explores the possibility of using AR in architecture with Unity. Living parts is a thesis focusing on the use of Biomaterials in Architectural Elements to sequester environmental carbon dioxide. Unity is used here to map the data from the CO2 sensor to Unity and see the data collected with the help of a … Read more

Trav-a-live

Context Inter Disciplinary In this project, we explore the intersection of digital nomadism, autonomous mobility, and AI-enabled sensing technology. Inspired by thinkers like Tsugio Makimoto, Pierluigi Coppola, and Tim Ferriss, we aim to create an autonomous living space that supports a mobile, remote work lifestyle. The COVID-19 pandemic has accelerated the rise of digital nomadism, … Read more

Neuroimmersive Space: User-Centric Adaptive AI-Generated Virtual NeuroArchitecture

Our surroundings influence our cognitive-emotional processes and shape our physical, psychological, and social well-being in a variety of ways every day. Can neurotechnology and VR technology help us in conceiving user-centric adaptive spatial experiences, where both the space and the user are in a constant mutation—a continuous feedback loop and the space itself becomes an active … Read more

Neuro-Sensitive Spatial Biophilia_02

An Integrated Approach to Interactive Architectural Design for Stress Reduction and Neuroimmunological Well-being This project aims to enhance the focus, creativity, and overall well-being of office employees by creating an environment based on biometric input data (EEG, HRV) and spatial input data (light, sound, presence of greenery) in augmented reality (AR). The environment will incorporate … Read more

Living Parts: Architectural Members for the Age of Biology

Transforming Conventional Architectural Element Compositions for CO2 Sequestration/ecological interactions Living Parts is a project that tries to bridge the gap between anthropocentric and nature-centric design. As we already know that that the building industry, in the past couple of centuries has caused major harm to the environment with things like producing toxic waste, waste energy, … Read more

“Fibernetics: Bridging Kinetic Architecture with Cybernetics for Adaptive Spatial Configurations”

Abstract: Architectural space has been non responsive to the dynamic and changing nature of social interaction. Building on the history of responsive architecture, interactive design principles and technological developments in sensing, processing and actuation, the project proposes a new model that merges kinetic architecture and cybernetics. Creating adaptive configurations through automated kinetic architectural skeletons, employing … Read more

User-Centric Adaptive AI-Generated Virtual NeuroArchitecture

Our surroundings influence our cognitive-emotional processes and shape our physical, psychological, and social well-being in a variety of ways on a daily basis. This paper delves into the complex interaction between our mental states and surroundings, examining the urgent need to reimagine spaces as interactive, adaptive, infinite spatial content, and user-centric entities promoting mental well-being. … Read more