Syllabus

photo credits: R. Scott, Blade Runner (1982)

Description

“Only the lessons of reality can teach us to transform reality.”
—BERTOLD BRECHT

In the third and last installment of TotU, the course shifts register and moves from the critical-analytical to the critical-speculative, closing the loop opened up at the beginning of the series, concerned with investigating the role of theory as a form of critique that aims, ultimately, at transforming/intervening upon/altering the status of reality. Consequently, this last seminar, condensed in the format of a week-long workshop, focuses on a theorization of design as a spatial (science) fiction, centering its inquiries on the skyscraper as an artifact of urbanization, exploring its potential to articulate/imagine /construct alternative urban worlds beyond the horizon of the historical present. Operating as a synthesis of the methodology mobilized during TotU I/II, the workshop will take as its raw material a constellation of theoretical texts on the subject, paired in tandem with a curated set of four science fiction films.

 

Learning Objectives 

At course completion the student will:

> Understand the relationship between the urban and design as seen through the lens of recent discourses on the question of ‘speculative fiction.’
> Have the ability to develop original and substantiated positions on the issues/problematiques discussed in the course.
> Have the capacity to synthesize in both textual and visual form cohesive propositions extrapolated from the broad spectrum of reading materials mobilized during the course as a whole, understood as a seminar in three installments.


Faculty


Faculty Assitants


Projects from this course

Allegory of the Cybernetic City

Can speculative science fiction ground us in reality? In an age where technology and urbanization shape the contours of our reality, the role of theory as a form of critique becomes ever more crucial. The consequences of centuries of colonization, globalization, and exploitation are evident in our sprawling cities and degraded environments. The 2017 sci-fi … Read more

Dystopia of Digital Dominance

“Blade Runner” is a poignant illustration of how urban landscapes could be transformed in a post-industrial world, shaped by technological dominance and environmental decay. Created within a society grappling with the implications of synthetic life and corporate control, the film vividly portrays a version of Los Angeles. Re-envisioned through the context of speculative theories about … Read more

The Hazy Unconfined Titan

Science Fiction is a literary genre known for creating future worlds that emerge as the consequence of today’s cultural and technological realities. It is in this worldbuilding -where societies, their functioning, and the dynamics that govern them are imagined- where Sci-Fi shows similarities to the disciplines of design and architecture. To explore the design possibilities … Read more

Colossal Tower of a Cyborg World

In our third scenario, Building Information Modelling is exceedingly advanced, seamlessly integrating urban society into a complex technocracy. Cyborg citizens, embodying the fusion of human and machine, and Human citizens, both, thrive in this environment. It is trivial to lay emphasis on software coding, regulation, decency, fairness, justice, and endless niggling confrontations with the networked … Read more

‘Blurred Lines & Towered Stories’

Finding stories in an ‘altered’ normal of a digitally blended reality. IIn “Ready Player One,” directed by Steven Spielberg, the OASIS Corporation controls a vast virtual reality universe that serves as the film’s central setting. This digital utopia offers an escape from a dystopian reality predominated by the prevalence of the emergent over stacking of … Read more

Post-Industrial Digitized Monster

Sterling, B (2015) imagined four fictitious scenarios of how future skyscrapers might be, differentially equalizing the state of technology and the economic-political climate: Future skyscraper 1: Huge, lopsided pyramid Future skyscraper 2: No-nonsense, mil-spec fortress Future skyscraper 3: Colossal, awkward tower Future skyscraper 4: Postindustrial, digitized monster In our last scenario, the Smart City has … Read more

SIMULACRA IN EPHEMERAL

In this project we focused on analysing how future skyscrapers could look like and comparing that with the urban imaginary of the film ‘Blade Runner 2049’. In “Blade Runner 2049,” the skyscrapers of the future loom like monolithic symbols of corporate power and societal decay. Their towering structures cast shadows over the dystopian landscape, reflecting … Read more

For the Good of Babel

Skyscrapers are human achievements that require innovation in the extraction of land to tower over its neighbors. The third skyscraper future reflects the past imaginary of Fritz Lang’s, Metropolis. This visualization aims to highlight the economic disparities and labor oppression depicted in the film, contrasting them with the modern logics of rentism as embodied by … Read more

Certainly Uncertain, The MIL – Spec Fortress

Today, the earth faces two looming threats: ecological collapse from resource depletion and widespread unemployment due to automation. Although these concerns are seemingly opposites, they share a common root – inequality. Both contributing heavily to the future of labour, and humanity. The skyscraper,stands as a testament to this inequality. Its very existence codifies the power … Read more

THE OASIS OF SKYSCARPERS

In this project we focused on analysing how future skyscrapers could look like and comparing that with the urban imaginary of the film ‘Ready Player One’. “Ready Player One” depicts a dystopian future where urban sprawl is transformed into crowded, vertical stacks. This bleak reality drives people to escape into the Oasis, a virtual world … Read more

Post-Industrial Cybernetic Megastructure

Sterling, B (2015) imagined four fictitious scenarios of how future skyscrapers might be, differentially equalizing the state of technology and the economic-political climate: Future skyscraper 1: Huge, lopsided pyramid Future skyscraper 2: No-nonsense, mil-spec fortress Future skyscraper 3: Colossal, awkward tower Future skyscraper 4: Postindustrial, digitized monster In our fourth scenario, the advanced use of … Read more

Colossal Skyscrapers and Utopian Visions through the Lens of ‘Metropolis’

In the realm of speculative urban design, the fusion of cyborg skyscrapers and utopian visions offers a captivating journey into the convergence of reality and imagination. Inspired by Fritz Lang’s timeless sci-fi masterpiece ‘Metropolis,’ I embark on a deep dive into the intricate relationship between design, urbanization, and speculative fiction. Metropolis, Fritz Lang (1927) “Metropolis” … Read more

Islands & Fortresses: the future of the Skyscraper?

“Blade Runner 2049” is a good example of how urban landscapes will be shaped differently in response to environmental collapse and societal stress. Designed by communities dominated by fear of losing their stability under an authoritarian social logic, the film features Las Vegas and Los Angeles. Reimagined as part of Bruce Sterling’s, What skyscrapers might … Read more

The Colossal God-like Tower

Sterling, B (2015) imagined four fictious scenarios of how future skyscrapers might be, differentially equalizing the state of technology, and the economical-political climate: In our third scenario, the advanced use of technology allows and fosters the consolidation of a colossal, idealistic, god-like skyscraper. Advanced Building Information Modeling fuels a technocratic society, where towers stand as … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

On how lopsided pyramids might emerge

“Ready Player One,” portrays a dystopian future where ‘people stopped to try to fix problems and instead try to outlive them’. The movie plays out in an informal urban landscape of juxtaposed favela-like settlements forming organic superstructures, as well as in a virtual environment supported by a virtual reality headset. These worlds exist in symbiosis, … Read more