INSPIRATION

  • The aim of this project is to create a dynamic and innovative pavilion. Here i am inspired by the Pillar of Dreams, a groundbreaking structure designed by Marc Fornes. This pavilion will serve as an exploration of computational design principles, integrating various architectural elements and features to produce a visually striking and functionally versatile space.
  • Pillar of Dreams is characterized by its intricate and organic form. These components are thrust into the air., rising 26 feet overhead, they appear to float like balloons. While the volumes are not supported by helium nor by a secondary structure, the skin that stretches over the balloon-like aggregate is self-supporting. The intricate patterning of the two-layer, 3 millimeter surface negotiates between the large areas of double curvature and the intensive, or constrained curvature of the tube-like columns.

CONCEPT

The pavilion draws inspiration from the Pillar of Dreams in terms of form, materiality, and structural innovation. The design concept will explore the dynamic interplay between light, shadow, and form, creating an immersive experience for visitors. The pavilion will also prioritize adaptability, allowing for alterations in response to various architectural parameters such as site conditions, climate, and user requirements.

  • Parametric Design: Embracing the principles of parametric design to generate complex and unique geometries, echoing the fluidity seen in the Pillar of Dreams.
  • Material Innovation: Exploring cutting-edge materials and fabrication techniques that align with the futuristic aesthetic of the reference structure.
  • Light and Shadow Play: Integrating lighting elements that highlight the pavilion’s form, creating a dynamic visual experience during different times of the day.

ALTERATIONS AND ADAPTIBILITY

  • The computational nature of the design will allow for easy alterations based on evolving requirements.
  • By tweaking parameters such as scale, density, and curvature, the pavilion can be adapted for various contexts and functions without compromising its design integrity.

PSEUDO CODE

PART 1

To create the first half, make a rectangle to define the bounding box for pavilion. Adding points within the rectangle to determine the number of modules. Adding circles as center of the points and moving it in z axis to determine the height of the pavilion. Scaling these circles to form tube like columns which represents the bottom of the pavilion. Extract the top curve and divide it to extract points from it.

PART 2

To create the second half, make a sphere from the points extracted from last step. Combine both the geometry to get one single module. To create openings, replicate the same module and scale it down. Subtract the scaled module from the main module. To create a double layer offset these. Lastly, for perforations use weaverbird and catmull-clark to smoothen the module.

PSEUDO SCRIPT

VIDEO