IAAC’s Master in AI for Architecture & the Built Environment is a unique program oriented towards leading the change in decarbonising human activities and crafting a more sustainable, resilient future urbanisation for our planet. Through an innovative curriculum deeply rooted in AI applications, the program pioneers novel AI-driven solutions that not only respond to the pressing challenges of our time but also set a new standard for environmentally and socially conscious co-design and planning. The Master in AI for Architecture & the Built Environment is training the professionals that city administrations, governments, industries, and communities need, to transform the built environment in the era of digital technologies.


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Veil Of Timber

Veil of timber title

Veil of Timber explores the transformation of a parametric pavilion into a detailed, data-driven BIM system. By integrating computational design and metadata with the help of grasshopper and real-time visualisation using Speckle and Power BI. The project bridges geometry and data to enable querying, analysis, and informed decision-making. Overview The pavilion is a parametric system … Read more

Human Trace: Autonomous Single-Stroke Robotic Sketching

This project explores a robotic system that translates digital vision into physical matter through the constraint of continuity. Rather than behaving like a conventional plotter that freely lifts and re-positions its pen, the system confronts a more complex challenge: it must interpret image topology and compute a path that allows the entire drawing to be … Read more

Deforestation, Land Cover, & Urbanization In Brasil – Dashboard

Deforestation Raster Map – 2024 The visualization depicts accumulated and annual deforestation patterns in Brazil from 1985 to 2024. The accumulated dataset shows a continuous rise in total deforested areas, reaching over 140 milllion hectares. Annual trends reveal strong fluctuations, with peaks in the late 1980’s and mid-2000’s, followed by decreases and renewed variability in … Read more

Flap-alona – butterflies, pollinators and Barcelona’s gardens

Pollinators, bees, butterflies, moths, bumblebees, quietly keep our ecosystems alive. They enable flowering plants to reproduce, sustain wild biodiversity, and support much of our food supply. Yet many of these species are in decline worldwide, threatened by habitat loss, chemical use, urban sprawl and climate change. In cities like Barcelona, where green spaces, gardens, parks … Read more

CINEFLOW : An AI-Powered Cinematic Walkthrough for Architectural Design

Automating Architectural Visualization: A Journey Through Technical Pivots and AI Evolution Introduction In the rapidly evolving landscape of architectural visualization, the gap between conceptual design and compelling visual presentation remains a significant challenge. While architects and designers excel at creating innovative spaces, transforming these 3D models into cinematic walkthroughs typically requires specialized skills, expensive software, … Read more

Interactive Block-Based Structural Generation and Analysis Tool

In contemporary architectural practice, the gap between conceptual design and structural analysis often leads to delays, miscommunication, and inefficient iteration cycles. This project proposes an integrated workflow that bridges this divide by creating an interactive interface where architects can receive real-time structural feedback while scanning their preliminary physical model. By combining Unity-based visualization, QR code-enabled … Read more

Urban Vegetation Analysis Using Computer Vision and Deep Learning

(PaintDumpster/environmental_data_workshop at ndvi) – Link to GitHub This project aims to detect and classify different types of greenery in satellite imagery by utilizing color and edge detection techniques. The study area is located in Barcelona, Spain (41.396536, 2.194554). The stable version employs color and edge detection for image segmentation, while an alternative method integrates LiDAR … Read more

Flood Impact Mapping along the Turia River, València – Flood of 2024

When torrential rain dumped an entire year’s worth of water on Valencia in barely eight hours on 29 October 2024, the Turia spilled over its banks, submerging citrus groves, highways and whole neighbourhoods. More than 200 lives were lost, hundreds remained missing and Spain faced its worst flood disaster in recent history. Events like this … Read more

GG WORLDS [v.01]

GenAI for Game Environment Creation OverviewUrban environments in games play a crucial role in crafting immersive, dynamic worlds that captivate players and enhance storytelling. These settings not only shape the game’s atmosphere but also introduce strategic challenges and reflect cultural, social, and architectural identities, making virtual spaces feel authentic. However, creating high-quality, realistic game environments … Read more

AI For Robotic Fabrication Workshop : Reinforcement Learning for Intelligent Grid-Based Carving

Can an AI agent learn how to carve a shape — not by following a predefined path, but by figuring it out on its own? https://github.com/IaaC/AI_Robotics_Octopus.git Inspired by the precision of traditional craftsmanship, especially techniques like Japanese joinery where every cut matters, we wanted to see if a machine could learn that same logic in … Read more

AI FOR ROBOTIC FABRICATION: Smarter Motion by Bridging Simulation and Reality in Robotic Clay 3D Printing

https://github.com/PaintDumpster/ai_for_robotic_fabrication.git In the field of robotic fabrication, precision is everything! Yet there’s often a significant gap between a simulated toolpath and the real-world movement of a robotic arm. Subtle discrepancies can lead to printing errors, structural issues, or failed prototypes. We explored how AI can be used to minimize this gap. This investigation sits at … Read more

Design Communication & Interfaces: Accesible and Interactive AI Suggestions in Facades, based on Environmental Guidelines

The work presented in this blog post explores how UX and UI tools can be used to create a more accesible and interactive platform to this research group’s main project in the Research Studio class. By using tools like Figma and programming in HTML, CSS and JAVA, we try to apply the learnings into AI … Read more

SeisNAV

Abstract: Natural disasters, especially earthquakes, often leave roads blocked, buildings collapsed, and maps outdated, making navigation and response efforts highly challenging, That’s where we operate. Our project SeisNAV is an AI-powered platform that combines satellite imagery and computer vision to detect collapsed structures and road blockages, providing real-time mapping and navigation tools for disaster response … Read more