IAAC’s Master in City & Technology (1 or 2-year program) is a unique program oriented towards redefining the analysis, planning, and design of twenty-first-century cities and beyond. The program offers expertise in the design of digitally enhanced, ecological and human-centered urban environments by intersecting the disciplines of urbanism and data science. Taking place in Barcelona, the capital of urbanism, the Master in City & Technology is training the professionals that city administrations, governments, industries, and communities need, to transform the urban environment in the era of big data.


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Fields at Play

Fields at Play identifies the value of gender inequality in Olympic infrastructure and proposes to leverage the derived $12.6B Olympic gender gap in sports facilities to fund the revitalization and ongoing program of reliable, safe, and comfortable spaces for women at risk of gender-based violence. Understanding the purpose and outcomes of Olympic infrastructure strategies in … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

Pykémon: Gotta catch ’em all!

Introduction Pokémon GO, the groundbreaking augmented reality mobile game developed by Niantic, has revolutionized the gaming industry since its launch in 2016. With millions of players worldwide, the game transcends traditional gaming boundaries by integrating virtual creatures known as Pokémon into real-world environments. As players explore their surroundings, they encounter Pokémon spawns in various locations, … Read more

‘Gotta Catch ’em All’

Co-design & Experience Platform for Public Art as part of Data, Art and the City (5-day workshop led by Leyla Saadi) Adapted from Pokemon-Go, we propose the development of a place-based app that pops the City of Toronto’s public art scene, drives interest and support for local public art and artists, and co-designs future public … Read more

Slo-Mo-Go: Tourism in Slow Motion

A digital tool proposed to re-boost the economy of Ciutat Vella, Barcelona Overview Ciutat Vella being the oldest district of the city of Barcelona was founded in the 1500 BC. The Ciutat Vella district was a very important economic hub for Barcelona. But in the recent times, the district faces problems that are characterised by … Read more

GenCity.ai

Alejandro Aravena, renowned for his role in facilitating the recovery of a city struck by an earthquake and a tsunami, asserts that Participatory design transcends mere inclusivity and offers enhanced efficiency. Conventional methods may not yield the desired effectiveness, necessitating a reevaluation of the tools employed for participation.Barcelona, for instance, has already experimented with a digital … Read more

GenCity – An intervention enabler for Co-creating Urban Designs

Alejandro Aravena, renowned for his role in facilitating the recovery of a city struck by an earthquake and a tsunami, asserts that Participatory design transcends mere inclusivity and offers enhanced efficiency. Despite recognizing the significance of public participation in urban planning, we delve into the persisting factors that hinder its optimal efficiency. Conventional methods may … Read more

Public Pulse

PROBLEM A lack of activities and engagement in certain streets can lead to a decrease in their vibrancy and vitality. This can manifest in empty streets, dilapidated buildings, and a dearth of social and cultural events. Over time, these areas may become less desirable places to live or visit, perpetuating the cycle of neglect and … Read more

MOBILITY FOOTPRINT

Introducing the Mobility Footprint, an interactive dashboard designed to promote awareness about mobility in urban environments and its impact on CO2 emissions. By selecting your typical mode of transportation and choosing from eight pre-determined destinations, the dashboard will provide you with a recommended route, estimated travel time, and the CO2 emissions associated with your selected … Read more

Urban Park Puzzle

Introduction The ‘Urban Park Puzzle’ project explores the use of Augmented Reality (AR) in urban design. Using Unity Engine, we investigate the various applications of AR in the creative process, from design to realization. Our project aims to present the design components and processes that unite the bridge in a fun and interactive way through … Read more

Risk Vision MR

About The Risk Vision MR project evaluates the feasibility of incorporating augmented reality into urban planning and design practices. The aim of the app developed in this seminar is to offer a tool for interactive and rapid result visualization to various stakeholders involved in urban design. The project focuses on a computational design of a … Read more

INTERACT [CITY]

A MULTI REALITY MUMBAI EXPERIENCE! ABSTRACT The ‘Interact [CITY]’ project is aimed at providing a comprehensive understanding of Mixed Reality technologies and their building blocks through a practical exploration of Augmented Reality (AR) using the Unity Engine. The focus of the project was to examine the different applications of AR in the creative process of … Read more