IAAC’s Master in City & Technology (1 or 2-year program) is a unique program oriented towards redefining the analysis, planning, and design of twenty-first-century cities and beyond. The program offers expertise in the design of digitally enhanced, ecological and human-centered urban environments by intersecting the disciplines of urbanism and data science. Taking place in Barcelona, the capital of urbanism, the Master in City & Technology is training the professionals that city administrations, governments, industries, and communities need, to transform the urban environment in the era of big data.


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Reclaiming Public [Space] – the decolonial future through the ideologies of the First Nations people of Australia. 

About This project investigates how colonial patterns of urban design in Footscray have historically shaped and continue to shape the experiences of mobility, vulnerability, and belonging among First Nations people. By tracing the spatial legacies of dispossession and infrastructural violence, the work critically maps how extractive logics have severed Indigenous connections to place. In response, … Read more

Woman & Water in Rundu: a mobility justice framework

Ndama, the fastest-growing informal settlement in Rundu, Namibia, faces critical challenges in water accessibility shaped by gender, age, income, and spatial isolation. With women disproportionately responsible for water collection under unsafe and inequitable conditions, our study combines interviews and spatial data to map intersectional vulnerabilities. We developed an interactive tool that simulates real-world constraints—heat, crime, … Read more

SYNTHETIC AI AGENT SURVEY SIMULATION

Safety Perception in Jakarta Why Simulate Perception in Urban Spaces? In the realm of smart city design and urban analytics, one of the most nuanced yet underexplored datasets is perceived safety. This perception isn’t easily quantifiable, yet it critically influences how public spaces are used, trusted, or avoided. Traditional surveys are the go-to method for … Read more

Cesium: Visualizing the World in Unity

Creating a Visual Medium for the Visualization of Urban Data Using Cesium in Unity Engine for Geospatial VisualizationCesium for Unity bridges 3D geospatial data with Unity’s real-time development environment, enabling developers to create immersive, real-world simulations and applications. By integrating high-accuracy global datasets, 3D Tiles, and dynamic data feeds, it provides a robust framework for … Read more

Landscape as a Climate Catalyst

Climate Hope, Regenerative Agriculture and Soil Restoration Up to 40% of the world’s land is degraded Poor land management and conventional agricultural practices have degraded soils, reducing their ability to store carbon and absorb water, accelerating climate change and threatening food systems. Soils store 3x more carbon than the atmosphere, but 50-70% of their natural … Read more

Gamifying the Eyes in the Street

Planning the perfect public space is no easy task. A vibrant street attracts people, but too much activity can lead to overcrowding and crime. Police presence might deter thieves, but it can also drive away informal vendors—the very people who bring life to the streets. Without them, foot traffic decreases, and the space becomes empty … Read more

SEU

Sentir l’Espai Urbà Cities communicate with us through different ways: sound, image, smells, textures, materials, weather, among others. But how do we perceive all these layers?  How do we feel about it? What role does urban design play in this exchange? How do we feel the city? Every day, we are immersed in urban surroundings … Read more

Sant Antoni Passport

Urban spaces are not just places to live and work—they are playgrounds for social interaction, historical storytelling, and cultural engagement. As part of the IAAC’s Serious Games Seminar, our team explored Sant Antoni, Barcelona, to design playful interventions that connect the community to its past, present, and future. Our approach combined game design with urban … Read more

DEMOCRATIZING CREDIT: A New Paradigm in Lending

City

The project envisions the use of novel data collection strategies for the purpose of increasing access to formal credit for MSMEs in the F&B Space Across the globe, cities face a pivotal challenge: unlocking the potential of their micro, small, and medium enterprises (MSMEs) to drive both urban transformation and national economic growth. These enterprises, often comprising over 90% of businesses in developing … Read more

Fields at Play

Fields at Play identifies the value of gender inequality in Olympic infrastructure and proposes to leverage the derived $12.6B Olympic gender gap in sports facilities to fund the revitalization and ongoing program of reliable, safe, and comfortable spaces for women at risk of gender-based violence. Understanding the purpose and outcomes of Olympic infrastructure strategies in … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

Pykémon: Gotta catch ’em all!

Introduction Pokémon GO, the groundbreaking augmented reality mobile game developed by Niantic, has revolutionized the gaming industry since its launch in 2016. With millions of players worldwide, the game transcends traditional gaming boundaries by integrating virtual creatures known as Pokémon into real-world environments. As players explore their surroundings, they encounter Pokémon spawns in various locations, … Read more

‘Gotta Catch ’em All’

Co-design & Experience Platform for Public Art as part of Data, Art and the City (5-day workshop led by Leyla Saadi) Adapted from Pokemon-Go, we propose the development of a place-based app that pops the City of Toronto’s public art scene, drives interest and support for local public art and artists, and co-designs future public … Read more

Slo-Mo-Go: Tourism in Slow Motion

A digital tool proposed to re-boost the economy of Ciutat Vella, Barcelona Overview Ciutat Vella being the oldest district of the city of Barcelona was founded in the 1500 BC. The Ciutat Vella district was a very important economic hub for Barcelona. But in the recent times, the district faces problems that are characterised by … Read more

GenCity.ai

Alejandro Aravena, renowned for his role in facilitating the recovery of a city struck by an earthquake and a tsunami, asserts that Participatory design transcends mere inclusivity and offers enhanced efficiency. Conventional methods may not yield the desired effectiveness, necessitating a reevaluation of the tools employed for participation.Barcelona, for instance, has already experimented with a digital … Read more