The Master in Robotics and Advanced Construction (MRAC) seeks to train a new generation of interdisciplinary professionals who are capable of facing our growing need for a more sustainable and optimised construction ecosystem. The Master is focused on the emerging design and market opportunities arising from novel robotic and advanced manufacturing systems.

Through a mixture of seminars, workshops, and studio projects, the master programme challenges the traditional processes in the Construction Sector. It investigates how advances in robotics and digital fabrication tools change the way we build and develop processes and design tools for such new production methods.


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Terraweave

Crafting performative structures through robotic earth injection in dynamic fiber scaffolds Terraweave is an architectural research project that explores how robotic additive manufacturing can enhance the performance of natural building materials. Conducted as part of the Master in Robotics and Advanced Construction at IAAC, the project investigates the integration of willow scaffolds and earth injection … Read more

Timber Syntax: A Computational Pipeline for Assembling Non-Homogeneous Timber

In the pursuit of a sustainable built environment, Timber Syntax demonstrates how reclaimed, non-homogeneous timber can be transformed into high-quality facade systems through a computational and robotic pipeline. Developed at the Institute for Advanced Architecture of Catalonia (IAAC), this project bridges waste reuse, advanced fabrication, and circular design to propose a new paradigm for timber … Read more

STUDIO III _ ANATOMY OF A SYSTEM : UnLog

Why – Problem context In the current forestry industry, only 40% of each harvested tree is actually used for construction or valuable products. The remaining 60% often ends up as waste — discarded, chipped, or burned as firewood. This imbalance sparked a fundamental question:Can we change this ratio? Driven by that inquiry, we began exploring … Read more

WORKSHOP 3.2 _ REFLECTION

“Precision becomes poetry through reflection and sound.” Reflection is an immersive installation that explores the potential of precision and reflection between two robotic arms through synchronized movements. Equipped with mirrors, the robots become both instruments and performers. Concept: The law of reflection The law of reflection states that the angle of incidence is equal to … Read more

Interlock Tower

Rethinking Towe Typology with AI: This project explores the redesign of contemporary tower structures using machine learning (ML), challenging the repetitive, profit-driven design seen in cities like Hong Kong. The goal is to discover new typologies through AI and stacking rules, and tren translate them to a robotic fabrication system (pick and place). AI-generated towers … Read more

Timber Narratives

Building on the principles of disassembly explored last semester, this phase of the Timber Narratives project delves deeper into advanced data-driven design strategies. We now capture and utilize timber colour values through enhanced scanning technologies, integrating this data into our designs. Additionally, we’ve implemented machine learning with logistic regression for precise categorization of timber for … Read more

RELIVING

State of the Art and Minimum Value Proposition There is an overstocking of small to medium trees over Europe due to poor firing and soil cultivation conditions, most of this trees have the diameter of 10-25 cm and depending on the species and cultivation conditions some of then are crooked and can’t be used by … Read more

BLABBER BOT

 Building Together, One Word at a Time AIM The aim of this project is to enhance human-robot collaboration through the development of a user-friendly system that creates an inclusive environment. Text-to-speech (TTS) and speech-to-text (STT) systems enable humans and robots to communicate in anintuitive and engaging way. Relevance One major issue was that the human … Read more

Hey Jarvis, let’s Collaborate!

This project explores a framework for Human-Robot Collaboration (HRC) and behavioural fabrication, focusing on constructing a Jenga-like tower using small timber blocks. Using the Agent-Based Modeling system (ABxM) from the Institute for Computational Design and Construction (ICD), a communication network was established integrating a human participant, a computer vision system, and an interactive audio interface. … Read more

Agent-based Manufacturing System

Industry Setup Relevance:  ABMS could be a twist on traditional manufacturing by using software agents to control different parts of the process. Imagine a factory where machines, workstations, and even software programs aren’t just following instructions but can somewhat act and decide independently. This helps in faster problem-solving mechanisms and could help reduce human intervention … Read more

Shape it, feel it

Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Wired Warriors

Aim “Create a range of robotic mini-games showcasing dexterity and quick reflexes, ideal for casual enjoyment.“ For this one week workshop, we drew inspiration from various games such as infinite passes, penalty shootouts, and boxing, aiming to adapt them for robotic play. Initially leaning towards infinite passes (football), we ultimately found boxing more compatible with … Read more

Building Instincts

In this workshop, we collaborated all together to investigate the neuro-evolution (artificial evolution defining neural networks) as a strategy to develop autonomous behaviours of mobile robots (in this workshop we used Turtlebots) to perform given tasks. We used N.E.A.T. (NeuroEvolution of Augmenting Topologies) as a method framework for artificial evolution of these robot controllers and increased … Read more