The Master in Robotics and Advanced Construction (MRAC) seeks to train a new generation of interdisciplinary professionals who are capable of facing our growing need for a more sustainable and optimised construction ecosystem. The Master is focused on the emerging design and market opportunities arising from novel robotic and advanced manufacturing systems.

Through a mixture of seminars, workshops, and studio projects, the master programme challenges the traditional processes in the Construction Sector. It investigates how advances in robotics and digital fabrication tools change the way we build and develop processes and design tools for such new production methods.


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Software II _ Scanning Wood Waste

Github : https://github.com/j-albo/scanning-wood-waste INTRODUCTION Currently, only 15% of wood waste is recycled globally, while up to 60% of felled trees remain unused. Many irregular pieces that do not meet industrial standards are discarded without leveraging their structural and aesthetic potential. Our goal is to rethink these waste materials through scanning, analysis, and digital transformation, converting them into … Read more

Scanning for Reconstruction: Non Planar 3D printing

Introduction In this exercise, our objective was to scan a physical object and use the acquired data to generate a toolpath for non-planar 3D printing. To achieve this, we integrated tools such as Grasshopper, Python, and ROS (Robot Operating System) and conducted multiple tests to optimize the scanning strategy and post-processing. Methodology To achieve non-planar … Read more

Guess the Cup: Robotic Track + Respond

Introduction to Robotic Operating Systems Github repository: https://github.com/sashakraeva/MRAC-ur-perception Introduction his course provided a thorough introduction to the Robot Operating System (ROS), teaching us essential skills in robotic software development. We learned about key ROS concepts like nodes, topics, messages, and services. Using robotic perception as case studies, we understood how ROS connected robots, sensors, and … Read more

Robotic Apprentice – A Glazing Workshop

with Theophile Peju + Alfredo Chavez, Heatherwick Studio OBJECTIVE Ceramic tile manufacturing is a craft that requires a level of customization per client, and also replication per project. An original tile finish may be created once, replicated over thousands of tiles. In this industry, replication requires precision, refinement, tactile quality, and efficiency. This creates a … Read more

Fan Only: A Cataloguing Approach to Glazing

Introduction The exploration of robotic fabrication with traditional techniques has become increasingly important in the ceramic industry, opening up new possibilities for innovation, efficiency and mass production. This research, in collaboration with Heatherwick Studio, bridges traditional artistry and robotic innovation, using only a fan brush to explore creative possibilities in ceramic glazing. Design Methodology The … Read more

BANDY.DUCKS_2.1_Robotic Glazing Choreography

Introduction This project was done in collaboration with Heatherwick Studio. Our starting point was a problem that emerged when patterned ceramic tiles were deployed at scale. Specifically, factory-produced tiles create repetitive patterns, which detract from their crafted intricacy. On the other end of the spectrum, hand glazing is a highly skilled and time-consuming process that … Read more

Emotion Reader: Responsive art Installation

Github: https://github.com/elicolds/emotionreader/ Introduction In the realm of architecture and art, installations serve as powerful mediums to explore the intersection of technology, human emotion, and design. Our project reimagines the relationship between viewers and spaces by creating an interactive structure that reacts dynamically to human presence and emotions. Combining hardware, software, and creative ingenuity, we designed … Read more

HAND CRAFT TRANSCRIBER

github: https://github.com/intellection-mrac/tres_mosqueteros.git 1. Intro When we think of craftsmanship, we imagine a world of deep expertise—one that is developed differently from the academic theories taught in universities. Craftspeople spend years under the guidance of masters, becoming part of a lineage that passes down specialized knowledge honed through time and experience. This process is more than … Read more

YAKISUGI.TORCH

Github : https://github.com/MRAC-IAAC/YAKISUGI.TORCH Overview This project combines a thermal camera and an ESP32 to capture and analyze thermal data and distance measurements. It was developed as part of the YAKISUGI Torch Project, a system designed to optimize and standardize the traditional Japanese wood-burning technique for enhanced durability, pest resistance, and waterproofing. About the YAKISUGI Method: The YAKISUGI … Read more

Heat loss Status

The aim of this project is to detect and analyse the heat loss in an  indoor space. This application can be used to identify thermal bridges, inefficiencies, or holes in a building’s envelope. With further development, this sensor can be integrated into smart home systems to regulate desired heat and humidity thresholds within a space … Read more

Anatomy of a Machine: Stroke

Objective. Over three weeks, the teams develop a process to create a painting using a robot with a paintbrush, studying the brushstroke, paint properties, and the relationship between human gesture and machine movement. We began by working manually, then incorporated digital work and the robot. The final A2 painting reflected the robot’s anatomy and how … Read more

Studio I_Anatomy of a Machine: Shape

This project comprises of 5 rapid prototypes developed over the course of 3 weeks. Each prototype is developed with a focus on a material and a process. These investigations were a means of developing the skillset of rapidly developing a robotic process and simultaneously became the palette from which we select our research lines for … Read more

Studio I_Anatomy of a Machine: Stroke

OBJECTIVE Understand the anatomy of the hand-drawn brushstrokes During the first phase of this exercise we were tasked with studying the essence of a paint brush stroke. This involved understanding the tool itself: the flexibility of the hair, the viscosity of the paint, and the length of a stroke before the paint is finished. We … Read more

Studio I_Anatomy of a Machine: Shape

INTRO As part of the “Anatomy of a Machine – Shape” course, we engaged in an exercise that explores the possibilities of robotic material manipulation through various tools and techniques. Our objective was to research and experiment with sustainable, accessible, and locally available materials, applying scientific and creative principles to produce unique prototypes. This process … Read more

Studio I_Anatomy of a Machine: Spill _ FLOWPRESS

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more