This project presents a mixed reality (XR) and Augmented Reality (AR) framework to upcycle wooden shipping pallets into architectural elements. Addressing timber waste, it empowers novice makers via a dual-device workflow. A tablet serves as the planning interface for designs and cut lists. Concurrently, an AR environment—accessed when users put on the Meta Quest 3S headset—provides step-by-step spatial guidance. The headset overlays holographic placement previews and fastening points directly onto the workspace, translating raw sticks into completed builds. Finally, the system quantifies environmental impact, tracking diverted waste. ReCraft lowers the barrier to entry, democratizing sustainable circular craftsmanship.

Figure 1: Avatar Architettura (2014) Recycled Pallet Pavillion. Architectuul
Figure 2: Studiomama (n.d.) Pallet Project
Figure 3: Gramazio Kohler Research (n.d.) AR Planning Software. ETH Zurich – Chair of Architecture and Digital Fabrication

To frame our project, we looked at three key references. First, Avatar Architettura’s Recycled Pallet Pavilion, which demonstrates the structural potential and scalability of pallets in architecture. Second, Studiomama’s Pallet Project, which proves how reclaimed wood can be transformed into accessible, high-quality furniture design. However, working with irregular wood is challenging. That’s why our third reference is Gramazio Kohler’s AR Planning Software, which uses Augmented Reality to bypass traditional 2D drawings and guide physical assembly directly. Our project merges these three concepts: upcycling, design, and AR fabrication.

Figure 4: Workflow Diagram

To build this system, we followed a structured development workflow. We started with Steps 1 and 2, starting our work in the physical world by measuring real pallets and translating them into accurate 3D models and cut lists in Rhino. In Step 3, we brought these assets into Unity to build our AR foundation. Steps 4 and 5 represent the core of our application: developing the tablet interface for the preparatory phases and programming the spatial AR guides. Finally, Step 6 is our integration phase, where we physically assemble the furniture using only our app to validate and refine the entire system.

Figure 5: Production Manual Diagram

While our backend is complex, the user experience is designed to be seamless and straightforward. First, the user selects a design on their tablet and instantly sees the required pallet count. Second, they source and dismantle the pallets into raw sticks. Third, the tablet provides a dynamic cut list, guiding the user to measure and size the boards to the exact required dimensions. Finally, the user puts on the Meta Quest headset. Holographic guides are projected directly into their workspace, allowing them to flawlessly assemble the furniture step-by-step, without any paper instructions.

Figure 6: System Flow Logic

UX-UI Diagram

Figure 7: Home Screen Mockup

The ReCraft interface begins with a home screen where users can either explore completed projects or select “Start Designing” to access the design catalogue.

Figure 8: Design Library

Within the design library, users are presented with a wide catalogue of furniture designs available for selection.

Figure 9: Design Library Category- Stool

The catalogue can also be filtered by categories. In this example, the interface displays the available stool designs.

Figure 10: Design Library Category- Stool v1 Preview
Figure 11: Design Library Category- Stool v2 Preview
Figure 12: Design Library Category- Stool v3 Preview

Selecting a specific design reveals detailed information, including the overall dimensions, the required number of sticks for fabrication, and the estimated build time. The Design Library Category demonstrate the detailed specifications and fabrication information associated with each design.

Figure 13: Design Library Category- Chair
Figure 14: Design Library Category- Pallet Chair v1 Preview

The selection of each chair design includes its corresponding dimensions, material requirements, and fabrication details.

Figure 15: Design Library Category- Table
Figure 16: Design Library Category- Bench
Figure 17: Design Library Category- Bench

Additional categories within the catalogue include table designs, bench designs and shelf designs, while the catalogue itself remains expandable for future additions.

Figure 18: Design Library Category- Pallet Chair v2 Preview- Prototype
Figure 19: Preview in my Room
Figure 20: Confirm Build
Figure 21: Material Inventory
Figure 22: Transition to Mixed Reality (XR)
Figure 23: Assembly Prototype- Steps
Figure 24: Build Complete
Figure 25: Completed Projects