KOMA

can robots and humans work hand in (hand) to create beautiful architecture? KOMA is a contemplative space, designed to be set in the landscape and allow for peaceful viewing, the form of KOMA is parametric and is able to sway with the wind through the use of tensile cables. The vertical timber elements were placed … Read more

COLOCHO

Drawing inspiration from the Central American term “colocho” meaning curl or loop, we developed a robotic printed clay column, while experimenting with non-uniform extrusions. In this seminar we explored the geometric possibilities that can be created with the incorporation of non-uniform rotations and movements in the robot while printing with clay. At the same time, … Read more

AiR

AiR is an Augmented Reality (AR) interface designed for creation of temporary fabric structures with a wooden framework. AiR enhances your design experience by scanning the site and offering a catalog of structures tailored for shading, resting, or playing. With real-time AR visualization, you can preview your chosen designwithin the environment before assembling it. The … Read more

FAB-ARmour

FAB-ARmour is an augmented reality (AR) design system focused on artistic production and the development of body extensions (arms, shoulders, core). By using Grasshopper with the Culebra plugin, the project generates agent-based geometries that adapt to non-linear surfaces, creating complex digital structures. These designs are integrated into Unity AR, allowing for real-time visualization and iterative … Read more

Guess the Cup: Robotic Track + Respond

Introduction to Robotic Operating Systems Github repository: https://github.com/sashakraeva/MRAC-ur-perception Introduction his course provided a thorough introduction to the Robot Operating System (ROS), teaching us essential skills in robotic software development. We learned about key ROS concepts like nodes, topics, messages, and services. Using robotic perception as case studies, we understood how ROS connected robots, sensors, and … Read more

BANDY.DUCKS_2.1_Robotic Glazing Choreography

Introduction This project was done in collaboration with Heatherwick Studio. Our starting point was a problem that emerged when patterned ceramic tiles were deployed at scale. Specifically, factory-produced tiles create repetitive patterns, which detract from their crafted intricacy. On the other end of the spectrum, hand glazing is a highly skilled and time-consuming process that … Read more

JOIN(x)

investigative research into creating a catalogue of joinery methods, varying in complexity and geometries. At the same time, integrating a new workflow of design to mill fabrication using new components such as D2P & TasMachine to create sophis`iticated digital models and manage complexity. precedence first day / manual studies on our first day, we picked … Read more

Zenithra

Concept The design concept for the Spiritual Retreat Center draws inspiration from Antoni Gaudí’s profound integration of nature in the Sagrada Família. Just as Gaudí translated organic forms into architectural elements, we aim to go beyond mere inspiration by incorporating natural elements—sunlight filtering through dynamic openings, water features that enhance tranquility, lush indoor gardens fostering … Read more

Emotion Reader: Responsive art Installation

Github: https://github.com/elicolds/emotionreader/ Introduction In the realm of architecture and art, installations serve as powerful mediums to explore the intersection of technology, human emotion, and design. Our project reimagines the relationship between viewers and spaces by creating an interactive structure that reacts dynamically to human presence and emotions. Combining hardware, software, and creative ingenuity, we designed … Read more

Studio I_Anatomy of a Machine: Shape

INTRO As part of the “Anatomy of a Machine – Shape” course, we engaged in an exercise that explores the possibilities of robotic material manipulation through various tools and techniques. Our objective was to research and experiment with sustainable, accessible, and locally available materials, applying scientific and creative principles to produce unique prototypes. This process … Read more

Studio I_Anatomy of a Machine: Spill _ FLOWPRESS

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more