DEMOCRATIZING CREDIT: A New Paradigm in Lending
The project envisions the use of novel data collection strategies for the purpose of increasing access to formal credit for MSMEs in the F&B Space Across the globe, cities face a pivotal challenge: unlocking the potential of their micro, small, and medium enterprises (MSMEs) to drive both urban transformation and national economic growth. These enterprises, often comprising over 90% of businesses in developing … Read more
Deconstructing Alcatraz
1. Design Concept and computational Design System Obsolete typology Interpretation Deconstruction Understanding the current prisons as punitive institutions that fail to rehabilitate but imprison inmates without offering social inclusion solutions increases the risk of recidivism. Deconstructing Alcatraz proposes an alternative to this typological lack through its own reconstruction. In a VR environment the proposal consists … Read more
The Re-iterating Maze
The Re-Iterating Maze helps inmates at Alcatraz develop meditative practices through rehabilitation, using their sentence to make a more peaceful existence possible. Our concept allows prisoners a mindful form of exercise, allowing them to use their time outdoors exploring multidimensional pathways. Mindful walking encourages the brain to focus on the activity of traversing a determined path. By … Read more
ROBOTS AS ADVERTISING AGENTS
Abstract The project “Robots as Advertising Agents” explores the integration of robotics in the advertising industry to create dynamic, interactive, and memorable brand experiences. As advertising shifts toward experiential and engaging methods, robots equipped with advanced technologies such as artificial intelligence, sensors, and communication systems can act as captivating agents that interact with audiences in … Read more
Design as Grammar – Utilizing Graph ML for Modular determination
In a world driven by digital transformation, the realm of architecture and design faces new challenges in achieving flexibility, scalability, and efficiency. One of the most pressing issues is modular determination—how do we ensure that modular structures fit together seamlessly, across various design patterns? Design as Grammar addresses this by leveraging Graph Machine Learning (Graph … Read more
Fields at Play
Fields at Play identifies the value of gender inequality in Olympic infrastructure and proposes to leverage the derived $12.6B Olympic gender gap in sports facilities to fund the revitalization and ongoing program of reliable, safe, and comfortable spaces for women at risk of gender-based violence. Understanding the purpose and outcomes of Olympic infrastructure strategies in … Read more
Re:New
UP-CYCLING CDW THROUGH RAMMED EARTH TECHNIQUE The project promotes a circular economy for construction demolition waste (CDW), focusing on concrete and brick materials. It investigates the creation of a material system that integrates data-driven demolition mapping, innovative material reuse, robotic manufacturing and a meticulous approach to designing the life-cycle of the material. It uses the … Read more
REAL VS VIRTUAL URBAN ENVIRONMENTS
Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more
CRUSHING NEWS
#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization. POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more
Peacock Immersive Experience
Concept Most of Virtual Experiences are designed and model for humans and by humans. In this scenario believe the overall concept is that the game platform is seen from the perspective of an animal. References Aim “Our goal is to offer humans a unique experience through the eyes of a peacock. This game platform immerses … Read more
Kino
At the workshop led by Madeline Gannon, we had the chance to delve into robotic movement, prioritizing creative freedom over conventional targets like accuracy and repeatability. The workshop was designed as a breeding ground for creativity, facilitated by software components that allowed exploration without the constraints of a kinematic solver. Given the project’s one-week duration … Read more
EcoFrame
Introduction The core concept behind EcoFrame is to empower those interested in purchasing a pergola to design it themselves directly on the web. This tool not only simplifies the design process but also provides immediate feedback on important details like pricing. Tutorial STEP 1: The first step is to set the basic dimensions of your … Read more
Pykémon: Gotta catch ’em all!
Introduction Pokémon GO, the groundbreaking augmented reality mobile game developed by Niantic, has revolutionized the gaming industry since its launch in 2016. With millions of players worldwide, the game transcends traditional gaming boundaries by integrating virtual creatures known as Pokémon into real-world environments. As players explore their surroundings, they encounter Pokémon spawns in various locations, … Read more
Better Data Frameworks: What Pixar Can Teach the AEC Industry
Challenge The available Building Information Modeling (BIM) applications in the AEC industry help create geometry and add meta-data. However, the files generated by this software are neither readable nor editable by any other application. Additionally, the metadata added to geometry lives as disconnected copies in several models. These issues lock AEC companies to particular software … Read more
Echoes of Tomorrow
Abstract: The Anthropocene has seen exponential growth in technology, enabling humans to transform their environment and exploit natural resources on an unprecedented scale having led to widespread environmental changes, including climate change, biodiversity loss, pollution, and alterations in the Earth’s landforms and water systems. However, the unequal distribution of resources and power has also led … Read more
#Socialtrend
The building and construction industry is currently not meeting the targets for achieving decarbonization by 2050. Heightened environmental expectations from regulators, investors, and occupants have led to an uneven business landscape.Regulatory frameworks aimed at reducing carbon emissions, such as building codes and energy efficiency standards, are becoming more stringent, further complicating the landscape for businesses. … Read more
Albert: The Rock, Paper, Scissors Robotic Hand
Albert, is a rock-paper-scissors robotic hand designed to serve as a playing partner for the rock-paper-scissors game, aiming to bridge human-robot interaction. Rock-paper-scissors is a universally understood game, known for its simplicity and effectiveness in decision-making. Our objective was to establish a unified language between a robot and a human by humanizing the robot. We … Read more
‘Gotta Catch ’em All’
Co-design & Experience Platform for Public Art as part of Data, Art and the City (5-day workshop led by Leyla Saadi) Adapted from Pokemon-Go, we propose the development of a place-based app that pops the City of Toronto’s public art scene, drives interest and support for local public art and artists, and co-designs future public … Read more
Truss and Roof Health
ROBOTIC SOLUTIONS FOR 3D SPACE ANALYSIS AIM This workshop ran in collaboration with Noumena and IAAC where we were introduced to a environmental scanning and data processing workflows which combined the use of photogrammetry and point-cloud data. The site of the study was at IAAC’s new building which is yet to be constructed. From this … Read more
Wildlife Museum – an Architectural Cocoon
Spanning across an expansive natural sanctuary in Pozzuoli, Italy, the site for our study was equally challenging and interesting. The valley-like topography was crowned by a lake in the middle. The programme of imagining a wildlife museum at this site prompted us to think outside the box, to incur minimum impact on the site while … Read more
NeuroScape
NeuroScape is developed to create a personalized adaptive user-centric AI-generated virtual space based on the user’s mental, physiological, and emotional state, which will improve the user’s behavior, performance, and mental well-being.