Beyond Construction: BIM as a World-Building Tool for Real-Time Game Engines

Abstract This research investigates how Building Information Modeling (BIM) can be leveraged to generate structured and meaningful architectural environments for architectural visualization, video games, and animated films. It explores workflows between BIM tools and real-time game engines, focusing on the transfer and preservation of spatial logic and metadata. The study aims to demonstrate how BIM-based … Read more

My Jumuiya (community)

A Community Board Game for Mukuru, Nairobi Jumuiya means “community” in Swahili. My Jumuiya is a participatory board game in which 3 to 6 players each embody a different resident of Mukuru, Nairobi — a mother, a factory worker, a doctor, a kid, a teacher, a university student, a market seller, or a person with … Read more

Community Connections

Trinitat Nova and Trinitat Vella Scavenger Hunt   Moving between the neighborhoods of Trinitat Nova and Trinitat Vella in Barcelona, and reaching natural landscapes nearby, like the Collserola hillside or the Besòs River, can already feel a bit like a scavenger hunt. Large highway infrastructures carve through the area, creating barriers that make simple trips … Read more

En la calle

En La Calle is a board game for 2–4 players aged 8 and above, set in the streets of Bosa-Apogeo, Bogotá — a neighbourhood home to some of the highest school density in the city and the largest school in Bogotá by enrolled students, yet streets that were never designed with children in mind. En … Read more

Bee Careful

A Bee Survival Game Context – Bee-Careful starts in Lisbon, Portugal. Where social (vulnerable young community), environmental (ecological unbalance and fragmentation), and mobility (elderly retired community) problematics are adressed through one common medium; greenery. Greenery forms the binder in which the previous elderly community of Lisbon convverges with a new and young community across a … Read more

ADAPTIVE ATMOSPHERE LAB

Adaptive Atmosphere Lab

This project explores how light can respond to human emotions through biosignals. The main goal is to design an adaptive architectural space where lighting changes according to the user’s physiological data, such as EEG, ECG, and GSR. Instead of using light only for visibility, this research treats light as an empathic interface between the human … Read more

Caminando Por Mi Barrio: participación, juego y derecho al espacio público.

¿Cómo se habita una ciudad cuando no te preguntan cómo debería ser? Este proyecto explora nuevas formas de participación urbana desde el cuerpo, el cuidado y la imaginación. Caminando por mi barrio es una herramienta lúdica que surge como respuesta a una ciudad segregada, insegura y diseñada sin nosotras. Aquí comparto los avances de esta … Read more

Mind vs Machine: MENTOR

A Multi-Agent, Socratic, Cognitive-Preserving Tutoring System for Architectural Education The Silent Crisis Picture this: A design student faces a challenging architectural problem. They need to create a sustainable community center that harmonizes with its urban context while meeting complex programmatic requirements. In 2023, they would likely turn to ChatGPT, type their question, and receive a … Read more

INTERACTIVE LIGHTSCAPES

Creating Charismatic and Safer Public Spaces through Light RESEARCH QUESTION: How can experiential lighting features — ones that create interactive, changing, and flexible environments– be used in public spaces in order to create senses of community, safety, and improved mental and emotional health? HYPOTHESIS: If we integrate interactive lighting solutions as permanent fixtures in public … Read more

CINEFLOW : An AI-Powered Cinematic Walkthrough for Architectural Design

Automating Architectural Visualization: A Journey Through Technical Pivots and AI Evolution Introduction In the rapidly evolving landscape of architectural visualization, the gap between conceptual design and compelling visual presentation remains a significant challenge. While architects and designers excel at creating innovative spaces, transforming these 3D models into cinematic walkthroughs typically requires specialized skills, expensive software, … Read more

GG WORLDS Blender Plug-in Prototype

GG WORLDS: A Blender plugin that enables users to instantly generate and customize 3D environments from text prompts, using generative AI to save time, cost, and boost creative freedom. Physical Prototype: Our prototype demonstrates an interactive workflow where users arrange physical maps and landmarks, then use a tablet AR app to instantly visualize and modify … Read more