ROBOTS AS ADVERTISING AGENTS

Abstract The project “Robots as Advertising Agents” explores the integration of robotics in the advertising industry to create dynamic, interactive, and memorable brand experiences. As advertising shifts toward experiential and engaging methods, robots equipped with advanced technologies such as artificial intelligence, sensors, and communication systems can act as captivating agents that interact with audiences in … Read more

Design as Grammar – Utilizing Graph ML for Modular determination

In a world driven by digital transformation, the realm of architecture and design faces new challenges in achieving flexibility, scalability, and efficiency. One of the most pressing issues is modular determination—how do we ensure that modular structures fit together seamlessly, across various design patterns? Design as Grammar addresses this by leveraging Graph Machine Learning (Graph … Read more

Fields at Play

Fields at Play identifies the value of gender inequality in Olympic infrastructure and proposes to leverage the derived $12.6B Olympic gender gap in sports facilities to fund the revitalization and ongoing program of reliable, safe, and comfortable spaces for women at risk of gender-based violence. Understanding the purpose and outcomes of Olympic infrastructure strategies in … Read more

Re:New

UP-CYCLING CDW THROUGH RAMMED EARTH TECHNIQUE The project promotes a circular economy for construction demolition waste (CDW), focusing on concrete and brick materials. It investigates the creation of a material system that integrates data-driven demolition mapping, innovative material reuse, robotic manufacturing and a meticulous approach to designing the life-cycle of the material. It uses the … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Peacock Immersive Experience

Concept Most of Virtual Experiences are designed and model for humans and by humans. In this scenario believe the overall concept is that the game platform is seen from the perspective of an animal. References Aim “Our goal is to offer humans a unique experience through the eyes of a peacock. This game platform immerses … Read more

Kino

At the workshop led by Madeline Gannon, we had the chance to delve into robotic movement, prioritizing creative freedom over conventional targets like accuracy and repeatability. The workshop was designed as a breeding ground for creativity, facilitated by software components that allowed exploration without the constraints of a kinematic solver. Given the project’s one-week duration … Read more

EcoFrame

EcoFrame - Design your pergola on teh web

Introduction The core concept behind EcoFrame is to empower those interested in purchasing a pergola to design it themselves directly on the web. This tool not only simplifies the design process but also provides immediate feedback on important details like pricing. Tutorial STEP 1: The first step is to set the basic dimensions of your … Read more

Pykémon: Gotta catch ’em all!

Introduction Pokémon GO, the groundbreaking augmented reality mobile game developed by Niantic, has revolutionized the gaming industry since its launch in 2016. With millions of players worldwide, the game transcends traditional gaming boundaries by integrating virtual creatures known as Pokémon into real-world environments. As players explore their surroundings, they encounter Pokémon spawns in various locations, … Read more

Better Data Frameworks: What Pixar Can Teach the AEC Industry

Challenge The available Building Information Modeling (BIM) applications in the AEC industry help create geometry and add meta-data. However, the files generated by this software are neither readable nor editable by any other application. Additionally, the metadata added to geometry lives as disconnected copies in several models. These issues lock AEC companies to particular software … Read more

Echoes of Tomorrow

Abstract: The Anthropocene has seen exponential growth in technology, enabling humans to transform their environment and exploit natural resources on an unprecedented scale having led to widespread environmental changes, including climate change, biodiversity loss, pollution, and alterations in the Earth’s landforms and water systems. However, the unequal distribution of resources and power has also led … Read more

#Socialtrend

The building and construction industry is currently not meeting the targets for achieving decarbonization by 2050. Heightened environmental expectations from regulators, investors, and occupants have led to an uneven business landscape.Regulatory frameworks aimed at reducing carbon emissions, such as building codes and energy efficiency standards, are becoming more stringent, further complicating the landscape for businesses. … Read more

Albert: The Rock, Paper, Scissors Robotic Hand

Albert, is a rock-paper-scissors robotic hand designed to serve as a playing partner for the rock-paper-scissors game, aiming to bridge human-robot interaction. Rock-paper-scissors is a universally understood game, known for its simplicity and effectiveness in decision-making. Our objective was to establish a unified language between a robot and a human by humanizing the robot. We … Read more