Project Description — BuildScape

BuildScape is a parametric building generator developed in Grasshopper, adapted from the “Shifted Floors” definition by Parametric House. The project restructures the original script into a modular system and deploys it through Hops, enabling real-time interaction via a web interface. The Grasshopper definition is organized into three computational stages: 1. Solid Generation (Base Geometry + … Read more

Title: A First-Person Parametric Exhibition: Bringing Architectural Design into the Browser

Shuai Zhang Have you ever felt that parametric architectural design is trapped behind a high barrier to entry? Traditionally, designers and clients must install heavy, complex software just to view or tweak a 3D model. For my final project in the Cloud-based Data Management module, I wanted to break down this barrier. The result is … Read more

The Data Pipeline Behind NeuroSpace: From Sliders to Synapses

Abstract NeuroSpace is a browser-based parametric design tool that reframes Building Information Modeling as Behavior Information Modeling — encoding predicted neurophysiological outcomes into architectural geometry. This post traces the full data pipeline: from seven UI sliders through a dual-path architecture (server-side Rhino.Compute for 3D geometry, client-side JavaScript for real-time NeuroScore calculation), through reactive state management … Read more

WeaveLamp Configurator: From Craft Logic to a Web-Based Parametric Tool

WeaveLamp Configurator WeaveLamp Configurator is a web-based application that brings a Grasshopper workflow into an accessible browser-based experience. The project explores how a craft-inspired lamp system can be translated into a clear digital tool for customization, spatial visualization, and fabrication-oriented output. Concept Origin The project started from a manual exploration of ring proportions, textile density, … Read more

Automated workflow to extract KPIs from versioned models in Speckle

Automated Workflow for KPI Extraction from Versioned Models in Speckle Why KPI Tracking Breaks Down During Iterative Design In the current studio workflow, KPI extraction and performance evaluation depend on repeated manual operations across design iterations. This slows down feedback, introduces version mismatch risks, and disconnects analytical outputs from the model itself. This tool was … Read more

Beyond Construction: BIM as a World-Building Tool for Real-Time Game Engines

Abstract This research investigates how Building Information Modeling (BIM) can be leveraged to generate structured and meaningful architectural environments for architectural visualization, video games, and animated films. It explores workflows between BIM tools and real-time game engines, focusing on the transfer and preservation of spatial logic and metadata. The study aims to demonstrate how BIM-based … Read more

My Jumuiya (community)

A Community Board Game for Mukuru, Nairobi Jumuiya means “community” in Swahili. My Jumuiya is a participatory board game in which 3 to 6 players each embody a different resident of Mukuru, Nairobi — a mother, a factory worker, a doctor, a kid, a teacher, a university student, a market seller, or a person with … Read more

Community Connections

Trinitat Nova and Trinitat Vella Scavenger Hunt   Moving between the neighborhoods of Trinitat Nova and Trinitat Vella in Barcelona, and reaching natural landscapes nearby, like the Collserola hillside or the Besòs River, can already feel a bit like a scavenger hunt. Large highway infrastructures carve through the area, creating barriers that make simple trips … Read more

En la calle

En La Calle is a board game for 2–4 players aged 8 and above, set in the streets of Bosa-Apogeo, Bogotá — a neighbourhood home to some of the highest school density in the city and the largest school in Bogotá by enrolled students, yet streets that were never designed with children in mind. En … Read more

Bee Careful

A Bee Survival Game Context – Bee-Careful starts in Lisbon, Portugal. Where social (vulnerable young community), environmental (ecological unbalance and fragmentation), and mobility (elderly retired community) problematics are adressed through one common medium; greenery. Greenery forms the binder in which the previous elderly community of Lisbon convverges with a new and young community across a … Read more

ADAPTIVE ATMOSPHERE LAB

Adaptive Atmosphere Lab

This project explores how light can respond to human emotions through biosignals. The main goal is to design an adaptive architectural space where lighting changes according to the user’s physiological data, such as EEG, ECG, and GSR. Instead of using light only for visibility, this research treats light as an empathic interface between the human … Read more