“ An AR-Driven Biomimetic Pavilion Generated Through Environmental Field Behavior “
Architectural pavilion design and fabrication often require complex digital workflows, technical expertise, and multiple visualization tools, making the process difficult for rapid concept development and real-world understanding. Designers also face challenges in translating organic, nature-inspired forms into fabrication-friendly structures.



This project develops an AR-based tool in Unity that allows users to generate, visualize, and interact with biomimicry-inspired pavilion and wall panel designs in real environments using an Android phone.
BIOMIMICRY PAVILIONS
Organic Geometry
Biomimicry uses flowing natural forms inspired by patterns found in nature, creating efficient and visually dynamic pavilion structures.
Sustainable Forms
Nature-inspired structures use materials efficiently and reduce waste through modular and optimized design systems.


DESIGN DEVELOPMENT

Growth Pattern = HOW the geometry grows
Boundary Geometry = WHERE the geometry grows
PYTHON SCRIPT DEVELOPMENT
BIO FLOW
The AR Application

Physical Fabrication

