Augmented & Mixed Reality

This studio explores the possibility of using AR in architecture with Unity. Living parts is a thesis focusing on the use of Biomaterials in Architectural Elements to sequester environmental carbon dioxide. Unity is used here to map the data from the CO2 sensor to Unity and see the data collected with the help of a … Read more

THF // MICRO-CITY

The proposed vision for Tempelhof is articulated as a ‘city within a city’ arranged along the two airstrips of the former airport, extending perpendicularly to emphasise a dual directionality. Buildings are conceived as flexible micro-communities built on organic/biodegradable materials, with the possibility of growing or ‘de-growing’ through time.The design strategy aims to trigger a need … Read more

Trav-a-live

Context Inter Disciplinary In this project, we explore the intersection of digital nomadism, autonomous mobility, and AI-enabled sensing technology. Inspired by thinkers like Tsugio Makimoto, Pierluigi Coppola, and Tim Ferriss, we aim to create an autonomous living space that supports a mobile, remote work lifestyle. The COVID-19 pandemic has accelerated the rise of digital nomadism, … Read more

ReWeave_3.0

Abstract: The ReWeave project develops a robotic system to repurpose construction and demolition (C&D) waste into functional, attractive walls, enhancing human-robot collaboration. We created a database by scanning broken tiles to extract shape, size, and color information, then developed custom nesting algorithms to optimize tile arrangement. The workflow includes scanning tiles, exporting outlines via ROS, … Read more

TREE WISE

TIMBER SENSING TECHNOLOGY A material system combining timber and graphene, replacing traditional sensors through graphene’s sensing capabilities. This innovative approach allows first, real-time tracking of deformations inside the wood. Second, creating a digital twin that improves maintenance efficiency in the operational phase. Third, providing a detailed service life passport, this system supports reuse and reduces … Read more

Initiating the Process for a Carless City

The idea of a ‘car-free’ city is not as easy as just banning cars but about reducing car reliance. The private car has undeniably revolutionized mobility in the 21st century. It has offered convenience, job creation and an increased freedom of movement. While a world without cars might seem unimaginable, cities globally are strategically transitioning … Read more

Robot of Babel

नमस्ते – مرحبًا – OLÁ – HOLÁ AIM Our aim is to make Human Robot Collaboration accessible to a variety of users via different languages by developing  a speech to toolpath interface. RELEVANCE METHOD Workflow As the participant enters the room, they are greeted by a robot with a friendly waving motion. The participant can … Read more

#Being_Humane

What if you can control your Cobot with only hand gestures and you can work effortlessly? That’s what we came up with this experiment of using Multi agent systems to control the engagement of a collaborative robot (ur10e).Our workshop highlights an innovative approach to controlling cobots using hand gestures. This method aims to facilitate effortless … Read more

Hey Jarvis, let’s Collaborate!

This project explores a framework for Human-Robot Collaboration (HRC) and behavioural fabrication, focusing on constructing a Jenga-like tower using small timber blocks. Using the Agent-Based Modeling system (ABxM) from the Institute for Computational Design and Construction (ICD), a communication network was established integrating a human participant, a computer vision system, and an interactive audio interface. … Read more

Gardens of Tempelhof

Project Objective: Provide sustainable urban regeneration, and equal access to public spaces in dense cities, and create sunlit gardens while providing shade on the ground floor for public squares and corridors. Project Goals: •Maximizing sunlight exposure on gardens •Maximizing green space •Finding the optimized height with respect to the views. •Creating pocket gardens in between … Read more

Jasper’s Diner

A virtual reality (VR) experience, Jasper’s Diner immerses users in a lively and unpredictable diner environment, where every interaction impacts the world around them. Our everyday choices, specifically food consumption, have significant environmental consequences. The purpose of our VR experience is to show users in a funny and ridiculous way how meat consumption contributes to … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Strings of life

This project was part of a 1 week workshop at IAAC, utilizing the institute’s two ABB IRB6700 industrial robots. The workshop incorporated Dr. Gannon’s sophisticated simulation tools, which provide safe, real-time control of industrial robots. Under the guidance of Madeline showing us how to sketch with robots we were able to work within a flexible … Read more

Automated Construction Through the Integration of BIM and Digital Twins

Digital twins or “digital replica” refer to a highly detailed virtual model of a physical building or infrastructure project, and through real-time monitoring the delivery of continuously updated data about systems and construction processes can be recorded within BIM. In a “House of Digital Twin”, the foundation of the house is Building Information Modeling (BIM), … Read more

ChromaEnergon

Energy Phenomena In the machine room model, Convection serves as the primary mechanism for transferring heat from the hot plate to the tubes containing thermochromic fluids. This convective process affects the temperature of the thermochromic liquid within the tubes, which in turn changes the chroma i.e, color intensity of the room, thereby influencing the circadian … Read more

SpaceFlex

Balloon-Driven Spatial Alteration Phenomenon: What is Pressure? Pressure and Volume are inversely relatable. When one quantity increases, the other decreases proportionally. If the volume of the space is increased, the pressure inside the volume is decreased. This is applied in pneumatic structures and building environments to balance the indoor environment and structural stability.  Our project … Read more

Neuro-Sensitive Spatial Biophilia_02

An Integrated Approach to Interactive Architectural Design for Stress Reduction and Neuroimmunological Well-being This project aims to enhance the focus, creativity, and overall well-being of office employees by creating an environment based on biometric input data (EEG, HRV) and spatial input data (light, sound, presence of greenery) in augmented reality (AR). The environment will incorporate … Read more

BIM AND IMMERSIVE REALITIES+ ROBOTIC SYSTEMS FOR ONSITE GUIDANCE AND PRECISION CONSTRUCTION

FOR ON-SITE GUIDANCE AND PRECISION CONSTRUCTION ABSTRACT : Abstract Against the backdrop of declining productivity levels within the construction industry since the 1990s, as highlighted by McKinsey, the digital-physical convergence signifies a paradigm shift in construction practices. The discussion delves into the current state and recent advancements in BIM and AR technologies, noting the recent … Read more

BIM Unleashed: Powering Smart Cities and Overcoming Urban Challenges

Embark on a journey into the realm of urban innovation with “BIM Unleashed: Powering Smart Cities and Overcoming Urban Challenges.” In this captivating exploration, we delve into the transformative potential of Building Information Modeling (BIM) as it revolutionizes the landscape of smart cities. At the outset, we confront the pressing issues highlighted in our problem … Read more

Follow Me

Aim To explore innovative parametric tiling designs through the utilization of robotic tiling setups. The project aim is to utilize the functions of  COMPAS framework and its extensions for robotic planning. Also, to incorporate computer vision and scanning information into the tiling process to enhance precision and efficiency. Design Logic Inspired by the idea of … Read more

Robotic Gaudi

AIM DESIGN The three distinct design methodologies we explored employed grayscale image mapping, where the gray areas functioned as attractors and filters for colored circles. Our second experiment focused on employing curves as generators for the spatial arrangement and packing of a variety of larger circles. The third methodology extended our exploration to the incorporation … Read more