Credits: CO2 filtering tower, Digital Matter, MAA01 2018/19
Undoubtedly, the building industry accounts for an overwhelming part of the dire effects that produce climate change and the current global warming crisis. In practice much of this effect is due to resource extraction of prime materials as well as to anachronic design strategies which range from designing with unsustainable materials to the massification of building components that are one-use only. Contributing to this effect is a lack of information and accountability in the design process: Architects often make design decisions without being fully informed about the impact of their choices.
In contrast, as put into evidence by the current environmental, health or social crisis, buildings nowadays must have an adaptable capacity to change use, scope and even form, disrupting previous conceptions of the time-span of constructions and provoking daring challenges for adaptive architecture, design for reassembly and providing a smart repurpose of one-life materials that would otherwise go to waste.
While on one hand we need to build more to respond to the current challenges of population growth, on the other, we need to do so in a way that building embodied carbon is minimised and material extraction is limited. To answer this challenge, Digital Matter puts forward a manifesto towards operating with an abundance mindset rather than from a place of scarcity. This is a new paradigm, especially relevant in the practices related to the design and production of the built environment, since it expands the definition of “resources” and where resources, raw and non-raw materials can be found and “mined”. If, as agents, involved in the design, planning and construction process, we could shift the attention to the Anthroposphere as a source of, rather than just a destination for, processed goods, then we might have the potential to disrupt linear patterns of design and enhance circularity in cities and the built environment.
Starting from allocating problems and opportunities in the local context, students will aim to identify potential resources that can be upcycled into performative and adaptive building components for different architectural features. Students will dive deep into analysing material opportunities that are embedded into the fabrication process, creating a coherent and informed narrative of the building life-span while using advanced computation techniques and digital fabrication in order to establish workflows to design more sustainable and contextualised buildings.
Rather than creating buildings that are static, consuming and contaminating, the Digital Matter Materializing Circular Design Agenda 2022-23 will develop novel material, design and manufacturing solutions for adaptive buildings that are able to change state and shape, generate resources, minimise negative environmental impact and achieve complexity and high aesthetics through performances that resemble biological and natural organism’s operation.
The design studio researches the implementation of computed, active or zero emissions material systems coupled with responsive technologies for the creation of dynamic built spaces that respond, breath, filter, biodegrade, or feed the soil and eventually change shape and state.
The final goal is to develop design, material and manufacturing systems that aim to close or limit material and resource loss, while having the potential to minimise waste, using it as a resource in itself.
Credits: Design for Reassembly in Circular Buildings, Digital Matter, MAA01 2018/19
Students will be physically prototyping and computationally designing architectural proposals that are driven by principles of performance, upcycling, decarbonisation and design for reassembly:
Novel material and performative prototypes of Buildings, Skins and Structures that are able to close material and resource loops will be the outcome of the final projects.
Advanced Computational design for digitising material performance and origin, simulating structural tectonics and thermodynamics or analysing big data of performance with Artificial Intelligence will be the tools to Materialise Circular Design.
Digital fabrication with a focus on modular/discrete elements, robotics and additive manufacturing will be explored for the construction and prototyping of the novel circular designed for re-assembly building systems.
Credits: Water Upcycle and water filtering towers in neighbourhoods, Digital Matter, MAA01 2019/20
The [DM] method of investigation follows a rigorously experimental approach and progresses in complexity from small-scale material sampling to the production of 1:1 scale architectural components and prototypes.
Learning Objectives
At course completion the student will:
- Understand material-driven design methodology and apply it in a circular design context;
- Identify potential resources and develop material systems suited for the building applications;
- Dive deep into analysing material opportunities that are embedded into the fabrication process, creating a coherent and informed narrative of the material life-span while using advanced computational techniques and digital fabrication;
- Establish workflows to design more sustainable and contextualised buildings;
- Develop physical prototypes and demonstrators of the system in 1:1 scale.
Credits: Design for Decarbonisation with Robotic Fabrication, Digital Matter, MAA01 2020/21 & 2021/22