Syllabus

Credits:Makki, M., Showkatbakhsh, M., Tabony, A. and Weinstock, M., 2018, “Evolutionary Algorithms for Generating Urban Morphology:  Variations and Multiple Objectives”, International Journal of Architectural Computing, vol. 0, pp. 1–31

Evolutionary Algorithms have been used extensively in recent years to mimic the principles of evolutionary  science to solve common real-world problems through search and optimisation procedures of single or  multiple objectives, a process that is commonly known as Generative Design in the AEC industry. Ranging  from the fields of economics to politics and music to architecture, evolutionary algorithms have proven  to be an efficient problem-solving technique to find multiple trade-off solutions for problems that possess  multiple ‘fitness criteria’ (objectives) that conflict with one another. The seminar aims to introduce the  concepts of multi-objective optimisation and develop an understanding of their application in design, primarily through the development of urban tissues. The seminar provides the necessary knowledge of  biological principles of evolution and thoroughly elaborates on their impactsin the design process through  the implementation of evolutionary computation in urban design to solve complex design problems. The  objective of this seminar to provide a deep understanding of the application of evolutionary algorithms in  design – a process that is widely known to be a black box. This seminar tends to open this black box via  the deep dive into the genetics of urban design problems and formulating data driven computational  methodologies to solve urban problems with heirarchy of objectives, although challenging; once  mastered, the application of evolutionary algorithms in design becomes a robust tool in addressing design  problems comprised of multiple conflicting objectives that hold no clear single design solution.

 

Context – Evolution as a Design Model

Evolutionary strategies have been utilised widely since the late 20th century as robust problem-solving  methods. The work of Sewell Wright in the 1930s is the earliest instance of the application of evolutionary  principles as optimisation processes (Wright, 1932). Midway through the 20th century, John Holland’s  genetic algorithms (GA) (Holland, 1962), Rechenberg and Schwefel’s evolutionary strategies (ES)  (Rechenberg, 1965) and Fogel et al.’s evolutionary programming (EP) (Fogel et al., 1966) were developed  independently from one another and led to the establishment of a unified field of Evolutionary  Computation in the late 20th century as a result of several conferences in this field (De Jong, 2006). 

Erns Myer described the evolutionary model as a two-step process; random variation within the genome  of a phenotype and subsequently the selection of the phenotype through environmental pressures (Mayr,  1988). In the biological sciences, genotype or genome comprises a set of genes or instructions (codes)  that performs as a blueprint for developing and constructing the phenotype. Phenotype is the physical  expression (morphological and behavioural manifestation) of the genotype. In the field of evolutionary  computation and in the context of design disciplines, a genotype is equivalent to a set of instructions or  codes that will produce the geometry, namely the phenotype. In line with evolutionary processes in  nature, the application of evolutionary computation in design is founded upon the two primary  components of variation in the code responsible for generating the geometry (genotype) and the selection  of the geometry (phenotype) that fits better in the environmental conditions. In this context, the  environment is equivalent to a set of fitness objectives and the design constraints to be met. The  successful construction of the genotype and phenotype to address the fitness objectives is crucial for the  effective implementation of evolutionary principles as a design model. 

Most of the widely used evolutionary algorithms, such as NSGA-II (developed by (Deb et al., 2000)) has  been developed based on Mayr’s definition. The algorithm goes through a primary loop and starts with  generating an initial random population of solutions. It continues with modifications of genomes through  random variations and evaluation of the solutions on their objective performances. It ends with selecting  a group of solutions based on a predefined selection mechanism (Fogel, 2008). Through this iterative  process of generation, evaluation and selection, each phenotype (geometry or a design option) will be  evaluated based on a set of objective measurements, and iteratively the population increases its fitness.  Therefore, the formulation of the environment, which comprises the calculation of the fitness objectives,  and the algorithmic construction of the genotype and phenotype (which are equal to the design problem)  in this process is essential for constructing a successful evolutionary model to produce valid design  options. 

The term ‘Optimisation’ in evolutionary computation refers to finding the fittest solution (or best solution)  to a problem that is constrained by a set of predefined limitations. In single-objective optimisation, where  the problem comprises only one objective, finding the optimal solution is a relatively straight forward  process. However, when a problem consists of two or more conflicting objectives (multiple objectives),  finding the optimal solution becomes significantly more challenging; as a solution increases in fitness to  one objective, it necessitates a decrease in fitness for the opposing objective; therefore, no single best  solution that is optimal for both objectives is possible. As such, by employing an evolutionary approach to  generate a set of optimal solutions, one can incrementally evolve a population of individuals that respond  to the multiple conflicting objectives over multiple generations, thus limiting any user-influenced  preferences throughout the simulation. Urban design problems are inherently complex and are required  to address multiple set of objectives that are conflicting with one another, such as increase in density  while increasing the solar gain. Thus, the application of multi-objective evolutionary algorithms in urban 

design problems can provide deep and objective insight into the problem at hand and allow the urban designers to make an informed decision at every stage of the problem-solving process.

 

Course Structure

The seminar focuses on the development of 4 group projects. Students will be divided into 3 groups of  three and 1 group of four. Each group will choose an urban tissue (from the provided urban tissues below), to which they must perform a thorough analysis of the tissue’s morphological properties and its  environmental context. The groups must perform analysis on the urban tissue aligned with the data they  gathered from their design studio project. This seminar explores and investigates computational workflows to abstract complex urban parameters into a series of concise yet meaningful quantifiable  objectives with heirarchy of importance. Students will learn how to prioritise objectives in the context of  complex urban design projects. This exercise forms a foundation to apply tools and techniques students  learn in Generative Urban Design seminar in the context of their design studio project.  

The project’s goal is to evolve variations of the primitive urban tissues that are adapted to the region’s environmental conditions and the selected set of urban objectives. Each group must define a minimum of  4 primary objectives and 5 secondary objectives comprised of environmental and urban performance related goals such as density, connectivity, accessibility, continuity, openness, etc. The urban  performance-related objectives should be aligned with urban indicators and parameters that are being  investigated in the parallel design studio. Each of these objectives will be prioritised and categorised into  primary and secondary goals. Primary objectives will be incorporated as fitness criteria based on which  the evolutionary engine will evolve urban tissues that are optimised for. Secondary objectives will be  incorporated as Data input into the system based on which the users create a data driven selection  strategies to further assist their decision making processes. The generated urban tissues should inherit  the morphological characteristics of the chosen case studies. Rhino, Grasshopper, custom scripting  component C# and the evolutionary engine Wallacei are the primary design tools incorporated in this  seminar; however, students can use other plugins and methods to formulate their design problems. 

 

The Urban Tissues

Helsinki – Finland

Credits: Google Earth
Barcelona – Spain

Credits: Google Earth

 

Singapore

Credits: Google Earth

 

North East Delhi- India

Credits: Google Earth

Faculty


Projects from this course

The Linear City Model

Optimizing Helsinki’s Boulevard Densification Method Helsinki, the vibrant capital of Finland, faces significant changes as it prepares for the future. With important challenges ahead such as the continuous population growth for the next decades and the associated risk of urban sprawl in suburban developments, the city must address the issue of land fragmentation by transforming … Read more

Mitigating embedded CO2 in the urban tissue of Singapore

Main challenge: densify city,  connect nature, and mitigate embedded CO2 Singapore is one of the densest countries in the World. Nature-conscious city densification has to consider reimbursement of natural patches within built environment, applying an connecting nature approach similar to a multi-tiered tropical forest. Mitigation of embodied carbon stays in  a row with nature connectivity. … Read more

‘Optimizing Barcelona’

Before the implementation of Cerda’s radical expansion plan, Barcelona was bound by their medieval walls and making every effort to accommodate its overflowing population. Cerda’s plan took into account scientific objectives that would create a city that is not just a well planned co-habiting space but also user-centric. Some of his objectives were gardens in … Read more