This seminar will focus on introducing a global level understanding of Mixed Reality spectrum technologies and their building blocks, through a practical exploration of Augmented Reality (AR) framework in Unity Engine. Students will investigate different applications of AR in the creative process of urbanists – from design phase to realisation.


Syllabus

 

Credits: Andorra | Dynamic Urban Planning MIT Media Lab: CityCience

Juxtaposing entropy, humanity through its history has been focused on creating more and more advanced ways to organise spaces. By introducing layers upon layers of abstraction we preserve and encode knowledge and skills through time, allowing ourselves to advance exponentially. Developments in technologies of the last 50 years bring to us the computational power at our fingertips. And as this power becomes more and more democratic, more and more dynamic and expressive ways of communication are revolutionising all fields of our culture. In architecture this can be especially impactful as the timescale of our creations span years and impose serious impact onto the environment and through it on ourselves, while the dynamic nature of virtual layers are flexible and adaptive. By blending between physical and digital layers we can achieve faster paced iteration of design, more informed usage of spaces and cities, feedback mechanisms bridging designers, policy makers and citizens, etc.

Learning Objectives

At course completion the student will:

  • understand types of MR technologies, limitations and learn appropriate applications;
  • develop base level understanding of Unity Engine and of Vuforia’s AR framework in it;
  • be able to prototype ideas with mentioned technologies;
  • explore more interactive and dynamic approaches to the design process.

Faculty


Projects from this course

Urban Park Puzzle

Introduction The ‘Urban Park Puzzle’ project explores the use of Augmented Reality (AR) in urban design. Using Unity Engine, we investigate the various applications of AR in the creative process, from design to realization. Our project aims to present the design components and processes that unite the bridge in a fun and interactive way through … Read more

Risk Vision MR

About The Risk Vision MR project evaluates the feasibility of incorporating augmented reality into urban planning and design practices. The aim of the app developed in this seminar is to offer a tool for interactive and rapid result visualization to various stakeholders involved in urban design. The project focuses on a computational design of a … Read more

Topography of Tears

INTRODUCTION We selected as the study area a part of the eastern area of Catalonia, 3673 square kilometers. The project focuses on the soil permeability decrease because of the green loss. Furthermore, the lack of water percolation as a consequence of excess water run is likely to occur at the risk areas. For the Green … Read more

INTERACT [CITY]

A MULTI REALITY MUMBAI EXPERIENCE! ABSTRACT The ‘Interact [CITY]’ project is aimed at providing a comprehensive understanding of Mixed Reality technologies and their building blocks through a practical exploration of Augmented Reality (AR) using the Unity Engine. The focus of the project was to examine the different applications of AR in the creative process of … Read more

PARK GUELL – URBAN MR

Park Güell, located in Barcelona, Spain, is a one-of-a-kind park designed by renowned architect Antoni Gaud. Park Güell has become one of the city’s most popular tourist destination with its imaginative structures, vibrant mosaics, and dreamlike atmospheres its imaginative structures, vibrant mosaics, and dreamlike atmosphere, Park Güell has become one of the city’s most popular … Read more