The project ‘[Wood]le’ – a ‘Wooden Noodle’ explores the idea of steam-bending tree logs to create a self stable structure. The Woodle assumes the function of a seating area as it rests on the ground at one end and folds up to become an element that frames the valley of Font Del Gos on the other.

The project was developed over a period of a month through iterative cycles of material prototyping and digital modeling & scripting to define and re-define workflow. The project’s salient feature is to connect the tree logs as an infinite loop which stabilizes and maintains the tension in the bends. The infinite loop consists of 6 members; 5 bent and 1 straight.

Draw base rectangle -> Divide rectangle -> Move points -> Connect points -> Fillet corners -> Order curves into logs -> Create pipe

The Grasshopper script starts with a set of control points that can be moved in all 3 axes to define the geometry of the loop. Next, the infinite loop could be further altered by varying the radii of the bends within a range of 50-120 cm, which was informed by prior research on the limits of the bending process.

Create a base >rectangle and divide the edges with >divide curve; >move the resulting points in x, y and z dimension and >merge them in the preferred order; draw a >polyline between the points
>explode the polyline, >join always two curves and >fillet these, >merge the filleted curves in the right order again
select only arch segments through >list item and >join into full arches if nesseccary (Top),
get the >end points of the arched segments and create straight >line(s) between the start points
and the >shifted list of end points (Bottom), cull unnesseccary lines and >weave the grafted list with the grafted arched segments
>join the pairs of arched and straight segments to get the final log curves, measure the >lenght of each in order to choose the actual logs from the woodyard
Changing position of control points to alter the shape of the infinite loop

After bending the logs, they were 3D scanned with the Lidar scanner of an Ipad and compared to the projected bending radii in the digital model. This method helped to adjust the bends of the logs and thus to get as close to the desired design as possible.

3D scanned logs (orange) and 3D model logs (grey)