Within the current global context of rapid change, integrated with the potentials of digital technologies, IAAC’s Master in Advanced Architecture (MAA) is committed to the generation of new ideas and applications for Urban Design, Self Sufficiency, Digital Manufacturing Techniques and Advanced Interaction.

In this context IAAC works with a multidisciplinary approach, facing the challenges posed by our environment and the future development of cities, architecture and buildings, through a virtuous combination of technology, biology, computational design, digital and robotic fabrication, pushing innovation beyond the boundaries of a more traditional architectural approach.

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L.O.O.P. Evolution 

Project Selection L.O.O.P is a project developed in the Introductory Studio G1 with Carmelo Zappulla, Sebastian Amorelli and Amin Bigdeli.The project takes shape as a continuous green spiral that lifts both housing and public space off the sealed ground, freeing the courtyard and threading a biodiverse path vertically through the Eixample block.  Computational Method Parametric … Read more

Sunburn

Sunburn is a computationally designed urban shading pavilion for Plaça Universitat in Barcelona. The project explores how lightweight canopy structures can improve comfort in public space while creating an inviting social environment. Using parametric column placement, Kangaroo surface generation, Ladybug solar analysis, and Galapagos optimization, the canopy geometry is tested across different sun-hour periods to … Read more

Terrana

Modifying terrain slope to optimize drainage and building footprint. Can we optimize cut and fill for terrain modification to optimize water drainage and maximize building footprint? The “Sponge City+” toolkit is a Grasshopper-based platform that helps architects integrate low-impact development (LID) strategies into early-stage urban design. Tested on three Chinese university campuses, it combines runoff … Read more

Tetuán Responsive Lattice

This project explores a parametric pavilion designed for Plaça de Tetuan, where variations in canopy height generate different spatial and shading conditions. A lightweight steel framework supports tensile textile panels, creating a porous roof that filters sunlight while maintaining an open public space. Using environmental analysis and Wallacei optimization, multiple alternatives were evaluated to balance … Read more

Galapogos Mold Designer

We identified the main problems while producing the roof of our Digital Matter studio, where we are making a system of bendable cork panels with jute and caesin, for that we needed molds to bend the panel according to curvature, To optimise the mold and reduce waste we used galapogos to define the bounding box … Read more

ELEPHANT SKIN

For this assignment, we decided to use the biochar + clay panel project that we have been developing in the Digital Matter class, since it was already an advanced material system and we could take advantage of the tests, geometry, and resources developed throughout the course. From this, we wanted to analyze which geometry could … Read more