IAAC’s Master in AI for Architecture & the Built Environment is a unique program oriented towards leading the change in decarbonising human activities and crafting a more sustainable, resilient future urbanisation for our planet. Through an innovative curriculum deeply rooted in AI applications, the program pioneers novel AI-driven solutions that not only respond to the pressing challenges of our time but also set a new standard for environmentally and socially conscious co-design and planning. The Master in AI for Architecture & the Built Environment is training the professionals that city administrations, governments, industries, and communities need, to transform the built environment in the era of digital technologies.


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CINEFLOW : An AI-Powered Cinematic Walkthrough for Architectural Design

Automating Architectural Visualization: A Journey Through Technical Pivots and AI Evolution Introduction In the rapidly evolving landscape of architectural visualization, the gap between conceptual design and compelling visual presentation remains a significant challenge. While architects and designers excel at creating innovative spaces, transforming these 3D models into cinematic walkthroughs typically requires specialized skills, expensive software, … Read more

GG WORLDS Blender Plug-in Prototype

GG WORLDS: A Blender plugin that enables users to instantly generate and customize 3D environments from text prompts, using generative AI to save time, cost, and boost creative freedom. Physical Prototype: Our prototype demonstrates an interactive workflow where users arrange physical maps and landmarks, then use a tablet AR app to instantly visualize and modify … Read more

Adapt AI: Unity App

Abstract: For the class of Interactive Interfaces with professor Daniil Koshelyuk we got introduced to the Unity game engine, a powerful software to create all kinds of 3D applications and environments. For our group, we decided to create an app that would be the continuation of our Research Studio project: Adapt AI. A project where … Read more

GG Worlds [v.2]

Introduction: From Words to Worlds Game design is one of the most creative fields in digital media today but for most developers, turning ideas into immersive worlds remains slow, expensive, and overwhelming. Especially for independent creators, level design, the art of shaping the physical and emotional journey of a player, is often the most demanding … Read more

Interactive Block-Based Structural Generation and Analysis Tool

In contemporary architectural practice, the gap between conceptual design and structural analysis often leads to delays, miscommunication, and inefficient iteration cycles. This project proposes an integrated workflow that bridges this divide by creating an interactive interface where architects can receive real-time structural feedback while scanning their preliminary physical model. By combining Unity-based visualization, QR code-enabled … Read more

Urban Vegetation Analysis Using Computer Vision and Deep Learning

(PaintDumpster/environmental_data_workshop at ndvi) – Link to GitHub This project aims to detect and classify different types of greenery in satellite imagery by utilizing color and edge detection techniques. The study area is located in Barcelona, Spain (41.396536, 2.194554). The stable version employs color and edge detection for image segmentation, while an alternative method integrates LiDAR … Read more

Satellite-Based Assessment of Vegetation Loss in Evia Wildfires

This project focuses on Evia, Greece, where devastating wildfires in the summers of 2021 and 2023 caused massive environmental damage. This is only an example, but this pipeline could be applied to any wild-fire affected area. Our aim is to quantify green loss and monitor post-fire ecosystem recovery. Thus we compare satellite imagery from key … Read more

From Above the Acropolis: Satellite Analysis of Vegetation and Urban Heat in Athens

The project is situated in Athens, Greece, which overheats in the summer. We wanted to test a hypothesis: The overheating is the result of too much hardscaping (asphalt, concrete, brick) and not enough greenery. We wanted to compare the NDVI (a measure of greenery in a city) taken from Satellite images to Land Surface Temperature … Read more

Flood Impact Mapping along the Turia River, València – Flood of 2024

When torrential rain dumped an entire year’s worth of water on Valencia in barely eight hours on 29 October 2024, the Turia spilled over its banks, submerging citrus groves, highways and whole neighbourhoods. More than 200 lives were lost, hundreds remained missing and Spain faced its worst flood disaster in recent history. Events like this … Read more