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Analysis of Generative Glulam and Steel Beam Structure

Our generative building is a mixed-use typology with height ranging from 4 to 12 stories. The primary design focus is to create a transformable and adaptable structure that can respond seamlessly to changing functional needs. To achieve this, the building incorporates lightweight, recyclable, and circular materials, paired with modular connection elements that allow for easy … Read more

Milan – Environmental Strategies for Early Design Stages

LOCATION City:   Milan Climatic cat.:   Zone E, 2 404 DD – by ENEA National Agency Coordinates:   45°28′01″N 9°11′24″E Altitude:   120 m s.l.m. Characteristics: Hot summers and cold winters. Local exceptions to the humid subtropical climate model are to be expected.Protected from both cold winds and mild winds.High humidity, given the alluvial nature of … Read more

Environmental Analysis – Austin, Texas

Austin has a humid subtropical climate (Köppen climate classification: Cfa), characterized by hot summers and mild winters.  The city experiences long, hot summers and short, mild winters, with brief transitions in spring and fall. The climate data used in this analysis was obtained from: – Location: Austin-Mueller Municipal Airport, Texas, USA – Weather Station ID: 722540 … Read more

Landscape of Consequence

Semi Aerial View

The Architecture of Second Chances Transforming Punishment into Progress Through Computational Design In the evolving discourse of criminal justice reform, the intersection of architecture, technology, and rehabilitation presents unprecedented opportunities to reimagine how we approach incarceration. Our project, “Landscape of Consequence,” proposes a radical reconceptualization of Alcatraz Island, transforming this symbol of isolation into a … Read more

άβυσσος avissos

What if punishment and rehabilitation could coexist in a fully immersive virtual environment? Can justice be achieved in the virtual realm? A Transformative Journey in Emotional Rehabilitation Avissos, named after the Greek word for the deepest part of the sea, reimagines emotional rehabilitation as a unique, multi-stage journey. This concept challenges individuals to confront empathy, … Read more

The Re-iterating Maze

The Re-Iterating Maze helps inmates at Alcatraz develop meditative practices through rehabilitation, using their sentence to make a more peaceful existence possible. Our concept allows prisoners a mindful form of exercise, allowing them to use their time outdoors exploring multidimensional pathways. Mindful walking encourages the brain to focus on the activity of traversing a determined path. By … Read more

whatisreality?

* whatisheterotopia? /ˌhɛtəroʊˈtoʊpiə/ noun “The cemetery, as a space of the living and the dead, is a classic example of a heterotopia.” 2.Architecture: A site or design that challenges traditional notions of spatial organization, inviting multiple interpretations and experiences. “The urban park became a heterotopia, a sanctuary from the city’s chaos yet deeply rooted within … Read more

RE:HABITAT

Abstract Prisons are constrained by tangible realities – static physical forms, high-density layouts, lack of amenity and limited access to natural spaces. These constraints are typically a result of inflexible systems and rigid hierarchies with high oversight to keep prisoner behaviour in check, but result in the need for efficient use of space and cost-effectiveness. … Read more

Climate Sensitive Facade Intervention for Urban Heat Island Mitigation

Research Questions: Can climate sensitive facade interventions reduce the intensity of the Urban Heat Island effect within urban blocks in arid climates?“ Research Goal: The goal is to propose simplified, climate-sensitive facade interventions in highly urbanized cities that reduce energy loads by mitigating Urban Heat Island (UHI) effects, while complying with climate-resilient regulations. These interventions … Read more

Polykatoikia advisor

abstract This thesis presents an experimental approach that enables architects to automatically generate and rank multiple building layouts based on specific metrics, focusing on the Polykatoikia—the prevalent multi-story residential building type in Greece. By applying graph theory, architectural spaces are conceptualized as nodes, and their relationships—such as adjacency—are represented as edges. The graph offers a … Read more

REVITvoice

Vocal Commands for Autodesk Revit Problem Despite decades of technological advancement, the core user experience between man and computer has remained nearly unchanged. This tedious and repetitive process requires designers to spend extreme amounts of time that could be saved through updated methods. This thesis explores a potential future for computer user experience, utilizing AI … Read more

Thermal Insight: Optimizing Indoor Analysis

Thermal Insight would be a standalone app that optimizes indoor environments by predicting thermal comfort. With simulations from trained models to help enhance occupant comfort and energy efficiency, evaluating metrics like PMV, PPD, and MRT. This tool would help improve well-being and productivity while achieving efficiency goals. Abstract Methodology Use Case Data Analysis Results and … Read more

Predicting optimal layout configurations for sustainable heritage shophouses

Our project aims to determine suitable workstation arrangement for office typology in a conservation shophouse in Singapore through maximise daylight on the worksurface to achieve 300 lux (to a maximum of 3000 lux) for good lighting condition. In a conservation shophouse, where the building envelope and facade cannot be altered. There are two daylight sources … Read more

Skin Sense

Skin Sense is a project that aims to help users optimize the thermal comfort of their interior spaces by applying skin shaders. Why implement this? What can skin sense help the user with? Once the designer designs the skin for the building facade it has to be analyzed for indoor comfort. To analyze indoor comfort … Read more

Real-time Daylighting Performance for Adaptive Reuse Planning

This project aimed to develop a daylight predictor to facilitate and generate well-informed adaptive reuse projects, with a specific focus on providing sustainable design solutions for low-income housing. Los Angeles (LA) was selected as a case study due to its proactive open data initiatives and commitment to adaptive reuse. This proposal provides a snapshot of … Read more

Subterranean Eden: Martian Harvest Halls

“An innovative way for agriculture on Mars, pushing boundaries of space exploration ensuring future interplanetary habitation.” Mars—the Red Planet—is getting closer. According to the experts, human settlements on Mars might be visible in ten years, allowing for more space exploration. Keeping that in mind, this semester’s goal is to create a 300-person Mars colony. The … Read more

MarSensate: Collaborative Workflows

Introduction Marsensate is a project based on our Studio course where we explore designing on Mars in order to habit a Marsian colony. The primary goal of our colony was based around Sprituality, to provide a more human environment that appeal to everyone, regardless of their beliefs, genders, preferences, and we focused on the aspect … Read more

Cosmos Cultivated: Cultivating Collaboration and Automating Workflows

Project Concept: The Mars Subtractive Sanctuary Village hosts vertical farming beneath, with circulation acting as a canopy. Sunlight delicately filters through, embracing the celestial surroundings and crafting a breathtaking habitat on the Martian surface. The project’s primary goal is to provide food for 50 Martian settlers using a plant-based diet.  Program and Adaptation Approach: Comprehensive … Read more

Cosmos Cultivated

Building Agricultural Abundance on Mars The Mars underground sanctuary residential complex envelops vertical farming beneath its protective skin and 3D-printed wall system, where sunlight delicately filters through, embracing the celestial surroundings and meticulously crafting a breathtaking habitat on the Martian surface. 01_design concept & reference The initial endeavor aimed to pioneer the voxel settlement concept, … Read more

Aquamines – a Collaborative Workflow

Introduction – The Idea For the first settlers on Mars, we have envisioned a colony of Aqua-Miners with the primary task of harvesting water as a resource from the ice beneath Mars’ surface, storing it and recycling it for sustainable use. Our approach to this problem has been exceptionally data-driven. Our idea is to explore … Read more

VirtuPaint

In the world of home improvement, painting is a powerful way to transform any space. Yet, the journey from envisioning to executing a painting project can be filled with uncertainty—from choosing the right colors to calculating costs and materials needed. This is where VirtuPaint comes into play, simplifying the planning process with precision and creativity. … Read more

Well-Nest

Sculpting on Mars Martian Environment – Human Habitat – Water Production “Well-Nest” is a Mars colony primarily dedicated to water mining and accommodation.We advocate for the development of a comprehensive system aimed at extracting, storing, and circulating water throughout the colony. Low Terrain Slope; Min Risk of Excavation Challenge; Expose to Solar radiation – Gaining … Read more

Well-Nest: Collaborative Workflows

Design Drivers – Martian Challenges – Adaptation Modular clusters Designing the parts layouts Project’s Parts for the Collaborative workflow: iterations’ paths Workflow Collaboration process Designing the parts – Parametrization Steps Construction Phases Designing the parts Construction Stages Units Arrangement and Interconnection Designing the parts Under construction App deployment process Shutters Project info Sent the geometry … Read more

Mining MARS: Integrative Modelling

Introduction As part of our studio project, we have designed a Mars colony. The main purpose of this colony is the extraction of urgently needed raw materials in a kind of open pit mine. Taking into account the special conditions and protection needs on Mars (mini-metroites, radiation, sandstorms, atmosphere…) we decided to combine our base … Read more