The Master in City & Technology’s academic structure is based on IAAC’s innovative, learn-by-doing and design-through-research methodology which focuses on the development of interdisciplinary skills. During the Master in City & Technology students will have the opportunity to be part of a highly international group, including faculty members, researchers, and lecturers, in which they are encouraged to develop collective decision-making processes and materialize their project ideas.

Filters
Course

My Jumuiya (community)

A Community Board Game for Mukuru, Nairobi Jumuiya means “community” in Swahili. My Jumuiya is a participatory board game in which 3 to 6 players each embody a different resident of Mukuru, Nairobi — a mother, a factory worker, a doctor, a kid, a teacher, a university student, a market seller, or a person with … Read more

En la calle

En La Calle is a board game for 2–4 players aged 8 and above, set in the streets of Bosa-Apogeo, Bogotá — a neighbourhood home to some of the highest school density in the city and the largest school in Bogotá by enrolled students, yet streets that were never designed with children in mind. En … Read more

Bee Careful

A Bee Survival Game Context – Bee-Careful starts in Lisbon, Portugal. Where social (vulnerable young community), environmental (ecological unbalance and fragmentation), and mobility (elderly retired community) problematics are adressed through one common medium; greenery. Greenery forms the binder in which the previous elderly community of Lisbon convverges with a new and young community across a … Read more

SEU

Sentir l’Espai Urbà Cities communicate with us through different ways: sound, image, smells, textures, materials, weather, among others. But how do we perceive all these layers?  How do we feel about it? What role does urban design play in this exchange? How do we feel the city? Every day, we are immersed in urban surroundings … Read more

Pykémon: Gotta catch ’em all!

Introduction Pokémon GO, the groundbreaking augmented reality mobile game developed by Niantic, has revolutionized the gaming industry since its launch in 2016. With millions of players worldwide, the game transcends traditional gaming boundaries by integrating virtual creatures known as Pokémon into real-world environments. As players explore their surroundings, they encounter Pokémon spawns in various locations, … Read more

‘Gotta Catch ’em All’

Co-design & Experience Platform for Public Art as part of Data, Art and the City (5-day workshop led by Leyla Saadi) Adapted from Pokemon-Go, we propose the development of a place-based app that pops the City of Toronto’s public art scene, drives interest and support for local public art and artists, and co-designs future public … Read more