The Master in City & Technology’s academic structure is based on IAAC’s innovative, learn-by-doing and design-through-research methodology which focuses on the development of interdisciplinary skills. During the Master in City & Technology students will have the opportunity to be part of a highly international group, including faculty members, researchers, and lecturers, in which they are encouraged to develop collective decision-making processes and materialize their project ideas.

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REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

Pykémon: Gotta catch ’em all!

Introduction Pokémon GO, the groundbreaking augmented reality mobile game developed by Niantic, has revolutionized the gaming industry since its launch in 2016. With millions of players worldwide, the game transcends traditional gaming boundaries by integrating virtual creatures known as Pokémon into real-world environments. As players explore their surroundings, they encounter Pokémon spawns in various locations, … Read more

‘Gotta Catch ’em All’

Co-design & Experience Platform for Public Art as part of Data, Art and the City (5-day workshop led by Leyla Saadi) Adapted from Pokemon-Go, we propose the development of a place-based app that pops the City of Toronto’s public art scene, drives interest and support for local public art and artists, and co-designs future public … Read more