IAAC’s Master in City & Technology (1 or 2-year program) is a unique program oriented towards redefining the analysis, planning, and design of twenty-first-century cities and beyond. The program offers expertise in the design of digitally enhanced, ecological and human-centered urban environments by intersecting the disciplines of urbanism and data science. Taking place in Barcelona, the capital of urbanism, the Master in City & Technology is training the professionals that city administrations, governments, industries, and communities need, to transform the urban environment in the era of big data.


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Reclaiming Public [Space] – the decolonial future through the ideologies of the First Nations people of Australia. 

About This project investigates how colonial patterns of urban design in Footscray have historically shaped and continue to shape the experiences of mobility, vulnerability, and belonging among First Nations people. By tracing the spatial legacies of dispossession and infrastructural violence, the work critically maps how extractive logics have severed Indigenous connections to place. In response, … Read more

Woman & Water in Rundu: a mobility justice framework

Ndama, the fastest-growing informal settlement in Rundu, Namibia, faces critical challenges in water accessibility shaped by gender, age, income, and spatial isolation. With women disproportionately responsible for water collection under unsafe and inequitable conditions, our study combines interviews and spatial data to map intersectional vulnerabilities. We developed an interactive tool that simulates real-world constraints—heat, crime, … Read more

SYNTHETIC AI AGENT SURVEY SIMULATION

Safety Perception in Jakarta Why Simulate Perception in Urban Spaces? In the realm of smart city design and urban analytics, one of the most nuanced yet underexplored datasets is perceived safety. This perception isn’t easily quantifiable, yet it critically influences how public spaces are used, trusted, or avoided. Traditional surveys are the go-to method for … Read more

Fields at Play

Fields at Play identifies the value of gender inequality in Olympic infrastructure and proposes to leverage the derived $12.6B Olympic gender gap in sports facilities to fund the revitalization and ongoing program of reliable, safe, and comfortable spaces for women at risk of gender-based violence. Understanding the purpose and outcomes of Olympic infrastructure strategies in … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

GenCity.ai

Alejandro Aravena, renowned for his role in facilitating the recovery of a city struck by an earthquake and a tsunami, asserts that Participatory design transcends mere inclusivity and offers enhanced efficiency. Conventional methods may not yield the desired effectiveness, necessitating a reevaluation of the tools employed for participation.Barcelona, for instance, has already experimented with a digital … Read more

GenCity – An intervention enabler for Co-creating Urban Designs

Alejandro Aravena, renowned for his role in facilitating the recovery of a city struck by an earthquake and a tsunami, asserts that Participatory design transcends mere inclusivity and offers enhanced efficiency. Despite recognizing the significance of public participation in urban planning, we delve into the persisting factors that hinder its optimal efficiency. Conventional methods may … Read more