During the MAEBB02, IAAC gives students the opportunity to create individual Studio agendas and develops Thesis Projects based on ecological design, thermodynamics applied to buildings, new fabrication techniques, material experimentation, solar technologies and more. In this way, IAAC puts together an experimental and learning environment for the training of professionals with both intellectual and applied responses to the increasing complexity and environmental pressures of contemporary urban environments.

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URBAN PLAY APP (AR Experience)

In the Augmented & Mixed Reality class learnt how to work with unity game engine to create an individual projects that would support our thesis investigations in an interactive way. This project explores how digital tools can reintroduce play, creativity, and spontaneity into the contemporary city. Developed as part of my urban play thesis, the … Read more

Large-Scale 3D Printing with Biomaterials: A Temporary Cork Acoustic Barrier for Festivals

In our final project for the Large-Scale 3D Printing with Biomaterials workshop at IAAC, we developed a temporary acoustic barrier made from recycled cork and bio-based binders. The proposal rethinks permanence in architecture by designing a material system that can serve a specific event, then return to the soil after use. Project Concept The project … Read more

The Epistemic Sensing Functor: Physics-Gated Material Intelligence in Your Pocket

Santhosh Shyamsundar · IAAC / MAEBB02reMIXED REALITY Seminar · Advanced Manufacturing 2025/26 Beyond the 28-Day Blind Spot In contemporary construction, concrete quality is traditionally verified by “crushing cylinders” 28 days after pouring. This lag creates a critical information asymmetry: by the time a defect is confirmed, the material is already structural. MaOS Unity XR addresses … Read more