The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.
WORKSHOP 3.2 _ REFLECTION
“Precision becomes poetry through reflection and sound.” Reflection is an immersive installation that explores the potential of precision and reflection between two robotic arms through synchronized movements. Equipped with mirrors, the robots become both instruments and performers. Concept: The law of reflection The law of reflection states that the angle of incidence is equal to … Read more
A Multi-Agent System for Robotic Metal Bending.
Course Overview The MRAC Applied Theory III course focuses on the exploration of collaborative robotics through the lens of ( MAS ) Multi-Agent Systems, in which different components of the system work autonomously and collaborate in order to execute complex tasks. The course investigates how digital and physical bots , operate within a shared environment … Read more
Applied Theory III _ Un_Log Factory
INTRODUCTION In today’s construction industry, a large portion of timber is discarded due to its non-standard shape, curvature, or internal defects. Un_Log Factory challenges this paradigm by proposing a digitally augmented fabrication system that embraces the natural irregularity of timber. Instead of seeing bent or cracked logs as waste, our process redefines them as raw … Read more
Rock the Rock
A Real-Time Audio-Visual Stone Symphony Rock the Rock is an interactive audio-visual installation that identifies and tracks rocks in real time, generating dynamic sound and projection overlays. By leveraging computer vision and finite state machines, it transforms geological forms into a sensory experience. Concept and Context This project served as our introduction to Finite State … Read more
Potato Tower
Video: https://drive.google.com/file/d/1r3yyxQtWeZv6ADY_KyH7Zf4tiKYiu466/view?usp=sharing Github: https://github.com/sashakraeva/potatotower
Hardware III _ LEGO_GUIDE
Github : https://github.com/Clarrainl/Lego_AR_Interface Introduction What if LEGO instructions could appear right on your table, adapting to the bricks you have?Lego_AR_Interface turns the simple act of LEGO building into a smart and interactive experience. Combining computer vision, real-time projection, and gesture recognition, the system guides users through constructing custom models—no screen touches required. Concept: Build from Random Bricks … Read more
Machine Learning Strategies for Toolpath Optimization in Fabrication
In the ongoing pursuit of efficient toolpath generation, we set out to build a modular, logic-driven system capable of planning subtractive manufacturing strategies. The framework integrated zonal segmentation, directional movement, and dynamic state awareness; its goal was adaptability and long-term scalability. While we achieved full system functionality, this initial iteration exposed the distance between a … Read more
KAPLA KADABRA
XX WS3.1 XX How can we compress the soul of a 3D object into a few pixels?Kapla Kadabra explores the magic of encoding geometry into 2D data structures – and bringing it back to life. XXXXXXXXXXXX AIM XXXXXXXXXXXX This project explores a lightweight method to encode and decode 3D geometries into pixel matrices. Instead of … Read more
Interlock Tower
Rethinking Towe Typology with AI: This project explores the redesign of contemporary tower structures using machine learning (ML), challenging the repetitive, profit-driven design seen in cities like Hong Kong. The goal is to discover new typologies through AI and stacking rules, and tren translate them to a robotic fabrication system (pick and place). AI-generated towers … Read more
Workshop 3.1_KAPLA-Nest
| INTRODUCTION | Learning Structures: From Parametric Rules to Machine-Made Forms. In this project, we explored the interplay between parametric design, machine learning, and robotic fabrication. Starting from Kapla block assemblies controlled by simple deformation rules, we trained a GAN to reinterpret and generate new structural variations. The process concluded with robotic pick-and-place construction, closing … Read more
Software III : 3D-Printing Prediction System with Machine Learning.
[ 1 ] FIRST QUESTIONS : The application of Machine Learning (ML) to the prediction of 3D printing parameters presents a challenge that necessitates a structured approach and raises many questions on how to approach this combination. To effectively explore this integration, it is essential to address three core questions: What are the process and the … Read more
Software III _ UN_LOG FACTORY
Github : https://github.com/Clarrainl/UN_LOG-Factory | INTRODUCTION | Detecting wood defects in 3D-scanned logs using Machine Learning In the timber industry, a significant portion of wood gets discarded due to irregularities or defects that make it unusable under standard practices. However, many of these logs can still be used creatively or structurally if properly understood and classified. This project … Read more
Terraweave: Innovative Structures for a Changing World
Introduction In the face of the growing demand for sustainable construction, the integration of renewable materials with advanced fabrication techniques is essential for creating adaptable and efficient structures. Our team developed Terraweave, a project that combines willow and earth to create hybrid building components. By leveraging the natural properties of willow for flexibility and earth … Read more