Collaborative Workflows: Hyper A – Facade
Collaborative Workflows and Techniques for Façade Design . We explored both internal and external collaboration strategies with all design teams at HYPER A. Our team focused on three key areas: adaptive façades, energy efficiency, and smart architectural systems. To guide our design process, we established clear performance metrics, including Daylight Factor, Panelization strategies, and Energy … Read more
RE_SHAPE
Digital Transformation of Discarded Logs for Structural and Design Applications Re_Shape is a design and innovation project that addresses a major blind spot in the forestry industry: the waste of tree trunks that are curved, bifurcated, or otherwise irregular and therefore excluded from traditional processing systems. These logs are typically downgraded into low-value products like … Read more
Learning From Sants
When we locate Sants within Barcelona, it appears to be on the city’s edge. However, when considering the metropolitan area as a whole, Sants is actually closer to the center. Historically, Sants was one of the towns surrounding Barcelona until its annexation in 1897. Its agricultural and industrial roots contribute to a unique neighborhood identity—one … Read more
Literary Landscapes &AI-Driven Urban Design
A speculative approach to Design through data, literature, and participatory AI in Sant Antoni Our urban issue: The Lack of Narrative-Driven Urban Design in a Data-Driven City Contemporary urban design increasingly relies on AI and big data, often sidelining human stories, cultural narratives, and historical context in shaping urban spaces. While data-driven design optimizes efficiency, … Read more
Digital tools for Integrative Modelling – Hyper A Facade
The Facade Team Team Vision Group Topic Kinetic Component Envelope Development Hyper Building A is a self-sustaining, energy-efficient project designed to seamlessly integrate into Japanese culture. The design follows the 15-minute walk theory, organizing the building into distinct neighborhoods to promote accessibility and community interaction. The vision for this project is centered around energy efficiency, … Read more
Paraísos Artificiales
Hacia un modelo territorial para ciudades balnearias La costa Este de Uruguay se presenta como un territorio de oportunidad, donde la fragilidad ambiental, la presión del turismo y el crecimiento urbano requiere una visión de urbanismo resiliente. El proyecto propone un modelo que apuesta por la hibridación entre lo natural y lo artificial. En este … Read more
Escurrimiento Costero: Entre el mar, la muralla y la ciudad.
El litoral urbano como eje integrador que extiende la influencia de la costa hacia el interior de la ciudad. Reflexiones de un habitante: la incomodidad de mi ciudad. Soy originario de Campeche, donde viví hasta los 18 años. Durante esos años de mi desarrollo disfruté mi interacción con la ciudad por lo pequeña que es, … Read more
Software II _ Scanning Wood Waste
Github : https://github.com/j-albo/scanning-wood-waste INTRODUCTION Currently, only 15% of wood waste is recycled globally, while up to 60% of felled trees remain unused. Many irregular pieces that do not meet industrial standards are discarded without leveraging their structural and aesthetic potential. Our goal is to rethink these waste materials through scanning, analysis, and digital transformation, converting them into … Read more
Sant Antoni Passport
Urban spaces are not just places to live and work—they are playgrounds for social interaction, historical storytelling, and cultural engagement. As part of the IAAC’s Serious Games Seminar, our team explored Sant Antoni, Barcelona, to design playful interventions that connect the community to its past, present, and future. Our approach combined game design with urban … Read more
Studio I_Anatomy of a Machine: Stroke
OBJECTIVE Understand the anatomy of the hand-drawn brushstrokes During the first phase of this exercise we were tasked with studying the essence of a paint brush stroke. This involved understanding the tool itself: the flexibility of the hair, the viscosity of the paint, and the length of a stroke before the paint is finished. We … Read more
Studio I_Anatomy of a Machine: Shape
INTRO As part of the “Anatomy of a Machine – Shape” course, we engaged in an exercise that explores the possibilities of robotic material manipulation through various tools and techniques. Our objective was to research and experiment with sustainable, accessible, and locally available materials, applying scientific and creative principles to produce unique prototypes. This process … Read more
Studio I_Anatomy of a Machine: Spill _ FLOWPRESS
Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more
Cacau I
Brasil is the seventh biggest productor of Cacao worldwide and 60% of its production is from family agriculture located in the states of Pará and South of Bahia. The Chocolate Supply Chain produces substantial amounts of waste, specifically the Cacao Pod Husk and the Cacao Seed Shell. The process of producing the Chocolate goes from … Read more
TRAVELNA / Hospitality for solo travelers
TRAVELNA is an innovative architectural design concept merging the subscription model of services like Netflix with Airbnb’s global accommodation network, tailored for solo travelers frequently moving across major cities worldwide. Subscribers gain access to a curated selection of high-quality apartments—ranging from studios to three-bedroom units—aligned with their chosen subscription tier. To ensure exclusivity and availability, … Read more