Power, Potency and Possibility

How to think of the notion of Utopia when articulating the futures embedded within phygital urban environments? ACT 1 – POWER Scene 1: Phone call between Patrick and Carmen. Patrick is in his sleek, high-tech San Francisco apartment . Carmen sits in a park in Seoul, a city filled with the hum of rapid urban … Read more

Trans-Siberian Glitch

How do digital multi-platforms branch our sense of alter-ego? ACT 1 | SCENE 1 The Trans-Siberian train passes through the pastoral snowy landscape. Each second, the window is framing a different scene. The train represents the transition between fragmented digital identities and beneath the masks.  A family of three is sitting in the compartment. MOM: … Read more

Haven Ai

One step for Homelessness Around the world, almost 1 million plastic bottles are purchased every minute. If all of the plastic bottles sold in 2018 were gathered in a pile, it would be higher than the world’s tallest building, the Burj Khalifa in Dubai. What we are going to do with the Plastic bottles? Deposit … Read more

Blind Faith in A.I.

Setting the Scene In today’s digital landscape, our interactions are increasingly mediated by technology itself rather than as a medium for human communication. This shift creates an illusion of connectivity while fostering isolation, often trapping us in algorithm-driven echo chambers that reinforce our beliefs. Artificial intelligence now guides our lives, listening, learning, and providing information … Read more

Neuro-Sensitive Spatial Biophilia

We are daily exposed to negative environments and situations in our daily lives, such as city noise, spending a lot of time indoors, lack of greenery, and long working hours. Studies have shown that we spend 35 hours per week in such conditions and that stress is a major cause of illnesses. The best stress … Read more

Neuroimmersive Space: User-Centric Adaptive AI-Generated Virtual NeuroArchitecture

Our surroundings have a significant impact on our thoughts and emotions and influence our overall well-being. This research project focuses on exploring the significant relationship between our mental states and surroundings, emphasizing the need to reimagine spaces as interactive, adaptable environments that prioritize mental well-being. Technological advancements such as virtual reality (VR), artificial intelligence (AI), … Read more

Neuro-Sensitive Spatial Biophilia

We are daily exposed to negative environments and situations in our daily lives, such as city noise, spending a lot of time indoors, lack of greenery, and long working hours. Studies have shown that we spend 35 hours per week in such conditions and that stress is a major cause of illnesses. The best stress … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

A FISHERMAN’S TALE 渔夫的故事

Harmonising Coastal Futures, Restoring Balance in China’s Maritime , A Speculation of Communal Synergy in the context of Houtouwan THE PROBLEM // RESOURCE EXPLOITATION | OVER FISHING China’s over fishing crisis looms large, statistics revealing a stark reality of declining marine resources. With the majority of the worlds fishing resources coming from China, the country has … Read more

AR TOKYO

In the field of architecture, VR and AR are new attempts. The challenge of this project is how to use them as expressions and implement them in society. My idea was to load the images on a smartphone, from which the world and architecture would unfold and be explained in three dimensions at the touch … Read more

Jasper’s Diner

A virtual reality (VR) experience, Jasper’s Diner immerses users in a lively and unpredictable diner environment, where every interaction impacts the world around them. Our everyday choices, specifically food consumption, have significant environmental consequences. The purpose of our VR experience is to show users in a funny and ridiculous way how meat consumption contributes to … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Peacock Immersive Experience

Concept Most of Virtual Experiences are designed and model for humans and by humans. In this scenario believe the overall concept is that the game platform is seen from the perspective of an animal. References Aim “Our goal is to offer humans a unique experience through the eyes of a peacock. This game platform immerses … Read more