VR ConDent: Maha-ElGewely

l General Definitions

BIM/AEC/Immersive Reality

What is BIM?

Building Information Modeling is a digital representation of a building’s physical and functional characteristics .A process that involves the creation and use of an informed 3D model to communicate efficiently the project decisions.

What is AEC?

Architecture, Engineering and Construction It is an acronym used to refer to the industry that encompasses the design, construction, and maintenance of the built environment in which the BIM tools take place.

What is Immersive Reality?

Refers to an experience in which the user is fully immersed in a digital environment, typically through the use of a headset or other display device. This can include virtual reality, augmented reality, and mixed reality.

l Problem

RIBA Appointments Skills Survey

According to RIBA Appointments Skills Survey in 2014 It is agreed: students and graduates ‘lack the knowledge to build what they design’ Even worse, a massive proportion of those surveyed said they lack even the “practical skills” needed to practice architecture. While BIM ranked 5th on the missing skills for the students.

l Thesis Statement

Investigate the protentional of “Building information modeling and Immersive reality,” in reimagining Architecture Engineering Construction education to ultimately assist in the bridge-building process between education and praxis. Thus, by investigating the challenges the education sector faces and the impact of these technologies integrating into their curricula on the skills and competencies.

l Podcast Brief

l Expert

Maha EL-Gewely
PhD Holder l Lecturer l German International University
Maha holds a degree of Doctoral Philosophy in Architectural Engineering, Lecturer German International University – GIU, her research interests direct to Computer Aided Design in general and specifically to Virtual Reality in Architecture and Responsive Design. Along with her students, she develops mobile-based VR apps for different Architecture purposes. In her PhD research, she works on enhancing learning experience and learning outcomes for construction related courses using VR construction sites and gamification of learning materials.

l Questions

o What was your first experience with using Immersive reality for teaching and what sparked your interest in this field?
o If we could simplify it. What is Immersive reality and its spectrum and how it is currently used in the AEC industry?
o What approach or teaching techniques do you usually follow?
o How do you implement a flexible approach to learning in the architecture field to provide a personalized learning experience for each student?
o According to your experience both in education and market, what are the gaps between academic institutions and the industry? and how was it created?
o How does incorporating BIM into student projects affect the development and enhancement of their skillset?
o Can you provide any examples of how VR has been used in the past for AEC education?
o What’s the role of Immersive reality and BIM in the construction of new generation architects and how does it change the understanding of how architecture is conceived?
o What potential developments or applications could improve education in the next 5-10 years?

l conclusion

Integrating Immersive environments and BIM in the curriculum , students can work together in virtual teams, simulate multidisciplinary scenarios, and collaborate on design projects in real-time, regardless of their physical location. This will enable a more student-centered personalized teaching methodology that can cater to individual learning styles and preferences.