The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

Filters
Course

Voxel Assemblage

Abstract The main objective of the Software I seminar was to engage in computational logics and growth assemblages using voxels as its main geometrical component. The logic utilizes algorithms and visual programming in Grasshopper and Loops using Anemone Plugin. By definition, an assemblage is the process of combining individual components or parts to generate a … Read more

Investigating Computed Forms

Overview This project explores the complexity that can be derived from the interactions between a small number of simple components and assembly instructions using Anemone. Connection faces were assigned for simple components consisting of less that 10 voxels and basic assembly instructions were designated using Anemone. Selection of connection faces was based on the subsequent … Read more

Generative Assemblages

This project focuses on generative assemblages made out of multiple identical modules. The design of the component and the iterative logic will influence the final assemblage. At first the focus lies on the design of the component and the connection points between each of them without adding occlusion. This results in a random growth that … Read more

Assemblage I.0

Assemblage is a design strategy that depend sin its methodology on computational thinking and following an iterative logic of design to achieve a growth of an accumulative design process. The design is based on designing different building blocks that follows a voxel shaped boxes that grow based on a computational design logic of different iterations … Read more

Permutation Growth

Abstract The introductory course of Software I focuses on the computational logic for assamblage and growth processes guided by algorythms. For starting, voxels were created as basic units and then joined to create a basic element geometry. By using Grasshopper and Anemone plug-in, different growth assamblages were established depending on the element’s position and starting … Read more

Computational Logic for Iterative Processes

The seminar mainly focused on the computational thinking and logic to design assemblages using iterative algorithmic strategies starting from a single module made out of basic cubes. The designed module was treated as the basic unit of computation, able to store and compute data. Starting from this initial element and position, the growth process was … Read more