The Master in Robotics and Advanced Construction (MRAC) seeks to train a new generation of interdisciplinary professionals who are capable of facing our growing need for a more sustainable and optimised construction ecosystem. The Master is focused on the emerging design and market opportunities arising from novel robotic and advanced manufacturing systems.

Through a mixture of seminars, workshops, and studio projects, the master programme challenges the traditional processes in the Construction Sector. It investigates how advances in robotics and digital fabrication tools change the way we build and develop processes and design tools for such new production methods.


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Terraweave

Crafting performative structures through robotic earth injection in dynamic fiber scaffolds Terraweave is an architectural research project that explores how robotic additive manufacturing can enhance the performance of natural building materials. Conducted as part of the Master in Robotics and Advanced Construction at IAAC, the project investigates the integration of willow scaffolds and earth injection … Read more

STICKS & STONES

Hybrid Timber and Stone Constrcuction System Utilisng 6-axis Robotic Fabriction Our research begins with a critique of how we build today. Technological advancements have enabled rapid, standardized, and seemingly affordable construction. But these efficiencies hide deeper costs. In reality, we’re paying through the loss of cultural specificity, environmental integrity, and material identity. What emerges is … Read more

DRDA- Dynamic Robotic Design Activities

ABSTRACT Autonomous parametric furniture assembly using modular blocks and ROS-driven industrial robots promises to revolutionize on-demand manufacturing. In this work, we introduce DRDA (Dynamic Robotic Design Activities), a unified framework that seamlessly links customer-driven design to autonomous multi-robot execution. A user-defined geometry and style, which our custom block-selection and toolpath-generation engine converts into collision-free pick-and-place … Read more

Timber Syntax: A Computational Pipeline for Assembling Non-Homogeneous Timber

In the pursuit of a sustainable built environment, Timber Syntax demonstrates how reclaimed, non-homogeneous timber can be transformed into high-quality facade systems through a computational and robotic pipeline. Developed at the Institute for Advanced Architecture of Catalonia (IAAC), this project bridges waste reuse, advanced fabrication, and circular design to propose a new paradigm for timber … Read more

STUDIO III _ ANATOMY OF A SYSTEM : UnLog

Why – Problem context In the current forestry industry, only 40% of each harvested tree is actually used for construction or valuable products. The remaining 60% often ends up as waste — discarded, chipped, or burned as firewood. This imbalance sparked a fundamental question:Can we change this ratio? Driven by that inquiry, we began exploring … Read more

AIbotix: Optimizing Construction Workflows Through Spatial Cognition and an AI Agent in Robotics

“Spatial Cognition in Robotics: Optimizing Construction Workflow with AI”Shu Xiao – MRAC02 Thesis, IAAC 2024–2025 Despite advances in manufacturing automation, the construction industry continues to rely heavily on manual labor due to its unpredictable environment, safety concerns, and fragmented workflows. This project explores how vision-guided robotics and real-time AI agents can close that gap by … Read more

Applied Theory III _ Un_Log Factory

INTRODUCTION In today’s construction industry, a large portion of timber is discarded due to its non-standard shape, curvature, or internal defects. Un_Log Factory challenges this paradigm by proposing a digitally augmented fabrication system that embraces the natural irregularity of timber. Instead of seeing bent or cracked logs as waste, our process redefines them as raw … Read more

Machine Learning Strategies for Toolpath Optimization in Fabrication

In the ongoing pursuit of efficient toolpath generation, we set out to build a modular, logic-driven system capable of planning subtractive manufacturing strategies. The framework integrated zonal segmentation, directional movement, and dynamic state awareness; its goal was adaptability and long-term scalability. While we achieved full system functionality, this initial iteration exposed the distance between a … Read more

Workshop 3.1_KAPLA-Nest

| INTRODUCTION | Learning Structures: From Parametric Rules to Machine-Made Forms. In this project, we explored the interplay between parametric design, machine learning, and robotic fabrication. Starting from Kapla block assemblies controlled by simple deformation rules, we trained a GAN to reinterpret and generate new structural variations. The process concluded with robotic pick-and-place construction, closing … Read more

Timber Narratives

Building on the principles of disassembly explored last semester, this phase of the Timber Narratives project delves deeper into advanced data-driven design strategies. We now capture and utilize timber colour values through enhanced scanning technologies, integrating this data into our designs. Additionally, we’ve implemented machine learning with logistic regression for precise categorization of timber for … Read more

ReWeave_3.0

Abstract: The ReWeave project develops a robotic system to repurpose construction and demolition (C&D) waste into functional, attractive walls, enhancing human-robot collaboration. We created a database by scanning broken tiles to extract shape, size, and color information, then developed custom nesting algorithms to optimize tile arrangement. The workflow includes scanning tiles, exporting outlines via ROS, … Read more

RELIVING

State of the Art and Minimum Value Proposition There is an overstocking of small to medium trees over Europe due to poor firing and soil cultivation conditions, most of this trees have the diameter of 10-25 cm and depending on the species and cultivation conditions some of then are crooked and can’t be used by … Read more

Shape it, feel it

Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Limitless Project

The industry of construction creates most of the waste in the world. By 2025 we expect to reach 2.2 billion tons globally. As a solution of this problem, industry 4.0 proposed  the Additive manufacturing process, which is looking for the optimization of fabrication and construction adding layer by layer different materials; this process started being … Read more