Timber Reuse Stacking Typologies

Using AI scripting in grasshopper to create and analyse reused timber stacked systems Two methods of creating panels made from an existing stocklist of reclaimed Timber using AI scripting integrated into Grasshopper. The first method explores the simple end to end stacking, by taking a random piece from the stock and placing it in a … Read more

Workshop 3.1_Human-Robot Collaboration (HRC) in metal fabrication

Introduction This workshop explores new modes of architectural production through active collaboration between humans and robots, shifting away from traditional models of automation toward hybrid systems of shared decision-making. Rather than understanding the robot as a fully autonomous tool, it is framed as an agent that cooperates with the human in real time, creating a … Read more

PORTAL FRAME

Introduction — Intent Building a portal frame from reclaimed timber, focusing on splicing and shuffling techniques to adapt irregular pieces into a stable, structurally working system. Material Intelligence — Understanding the Stock Structural Logic — Portal Frame System Methodology — Overlay & Splice Strategy FABRICATION — Digital vs Physical The workflow was driven by existing … Read more

After Gaudi – Facade ll

Site and Key Viewpoint Site and Key Viewpoint Core Project Keywords References FORM FINDING Final Form – Sketch Form Logic Variations and Catalog – Side Profile Form Finding Catalog Base Variation Catalog Convex concave Variation Catalogue Final Form – Levels OPENING & PLANTERS Opening’s Logic – Diamond Shape Opening’s Logics Catalog of Opening Opening Logic … Read more

NEURON – Workshop 3.1

HRC

Neuron is a project developed during the IAAC MRAC 3.1 Welding Workshop that explores human–robot collaboration in the assembly of space-frame structures. The project focuses on the interaction between a Universal Robots UR10e robotic arm and a human welder, working together to assemble pre-cut steel bars through a continuous exchange between robotic precision and human … Read more

Veil Of Timber

Veil of timber title

Veil of Timber explores the transformation of a parametric pavilion into a detailed, data-driven BIM system. By integrating computational design and metadata with the help of grasshopper and real-time visualisation using Speckle and Power BI. The project bridges geometry and data to enable querying, analysis, and informed decision-making. Overview The pavilion is a parametric system … Read more

Augmented Robotic Production Systems for Adaptive and Resilient Architecture

Abstract Construction is responsible for a substantial share of global material waste and carbon emissions, and one of the reasons is structural: design, fabrication, and assembly are still treated as separate phases with fragmented handoffs between them. This podcast episode explores what changes when those phases are linked into a single, feedback-driven workflow where parametric … Read more

Program Voxels: Interactive Web Based Program Generator

Program Voxels is a web-based parametric tool that automates building massing studies using cellular automata algorithms. Designed for architects and urban planners, the application intelligently distributes multiple building programmes within a user-defined boundary while respecting complex adjacency relationships. Built with Vue 3, Three.js, and Rhino Compute, the tool bridges visual programming with an intuitive web … Read more

Web-Based Bitmap Terrain Generator

In the Cloud-Based Data Management seminar, our final project explored how parametric design tools can move beyond the desktop and become accessible through the web. The course focused on transforming Grasshopper definitions into web-based applications using Rhino.Compute, Vue, and web visualization workflows, with the goal of making computational design more accessible to end users. This … Read more

HB02: Urban Congestion as Catalyst

Program Team Hyperbuilding 02 proposes a program-integrated transit hub that reorganizes fragmented mobility networks, shortens commute times, and anchors a high-density mixed-use urban core to improve accessibility and urban performance. The design concept for Hyperbuilding 02 begins with a problem: fragmented mobility networks that create inefficiency, congestion, and poor urban accessibility in high-density environments. Rather … Read more

Manufacturing as a Service – A Conversation with Valentino Tagliaboschi

The lecture was conducted by Valentino Tagliaboschi, architect and building engineer whose career is situated at the intersection of computational design, digital fabrication, and robotics applied to architecture. Trained at the University of Pisa, his approach to the field is characterized by a methodology based on constant experimentation, iterative prototyping, and the intensive use of … Read more

The Illusion of Life: A conversation with Madeline Gannon

Rethinking Robotics Through Experience Reflections on a lecture by Madeline Gannon Introduction “Somehow, someway, I have built a career out of misusing technology.” Madeline Gannon has spent over a decade working at the intersection of industrial robotics, art, and human interaction. This text presents a thematic synthesis of her lecture for the MRAC, followed by … Read more

Digital Tissue: A Living Map of the Hyperbuilding Cells

Preliminary Study: Demography as Design Driver In Hyperbuilding 3, our focus was to understand how demographic data can actively inform architectural decisions. We started by analysing the Chilean census portal, which provides detailed information for the entire metropolitan region and specifically for the Providencia district. From this dataset, we looked at age distribution, household composition, … Read more