SEU

Sentir l’Espai Urbà Cities communicate with us through different ways: sound, image, smells, textures, materials, weather, among others. But how do we perceive all these layers?  How do we feel about it? What role does urban design play in this exchange? How do we feel the city? Every day, we are immersed in urban surroundings … Read more

Sant Antoni Passport

Urban spaces are not just places to live and work—they are playgrounds for social interaction, historical storytelling, and cultural engagement. As part of the IAAC’s Serious Games Seminar, our team explored Sant Antoni, Barcelona, to design playful interventions that connect the community to its past, present, and future. Our approach combined game design with urban … Read more

From Spatial Data to Economic Intelligence

City

Leveraging remote sensing and geospatial analytics to inform smarter, more adaptive economic policy Across the globe, cities face a pivotal challenge: unlocking the potential of their micro, small, and medium enterprises (MSMEs) to drive both urban transformation and national economic growth. These enterprises, often comprising over 90% of businesses in developing economies, act as the backbone of urban economies, creating … Read more

Deconstructing Alcatraz

1. Design Concept and computational Design System Obsolete typology Interpretation Deconstruction    Understanding the current prisons as punitive institutions that fail to rehabilitate but imprison inmates without offering social inclusion solutions increases the risk of recidivism.     Deconstructing Alcatraz proposes an alternative to this typological lack through its own reconstruction. In a VR environment the proposal consists … Read more

The Re-iterating Maze

The Re-Iterating Maze helps inmates at Alcatraz develop meditative practices through rehabilitation, using their sentence to make a more peaceful existence possible. Our concept allows prisoners a mindful form of exercise, allowing them to use their time outdoors exploring multidimensional pathways. Mindful walking encourages the brain to focus on the activity of traversing a determined path. By … Read more

ROBOTS AS ADVERTISING AGENTS

Abstract The project “Robots as Advertising Agents” explores the integration of robotics in the advertising industry to create dynamic, interactive, and memorable brand experiences. As advertising shifts toward experiential and engaging methods, robots equipped with advanced technologies such as artificial intelligence, sensors, and communication systems can act as captivating agents that interact with audiences in … Read more

Design as Grammar – Utilizing Graph ML for Modular determination

In a world driven by digital transformation, the realm of architecture and design faces new challenges in achieving flexibility, scalability, and efficiency. One of the most pressing issues is modular determination—how do we ensure that modular structures fit together seamlessly, across various design patterns? Design as Grammar addresses this by leveraging Graph Machine Learning (Graph … Read more

Fields at Play

Fields at Play identifies the value of gender inequality in Olympic infrastructure and proposes to leverage the derived $12.6B Olympic gender gap in sports facilities to fund the revitalization and ongoing program of reliable, safe, and comfortable spaces for women at risk of gender-based violence. Understanding the purpose and outcomes of Olympic infrastructure strategies in … Read more

Re:New

UP-CYCLING CDW THROUGH RAMMED EARTH TECHNIQUE The project promotes a circular economy for construction demolition waste (CDW), focusing on concrete and brick materials. It investigates the creation of a material system that integrates data-driven demolition mapping, innovative material reuse, robotic manufacturing and a meticulous approach to designing the life-cycle of the material. It uses the … Read more

REAL VS VIRTUAL URBAN ENVIRONMENTS

Ready Player One presents a contrasting scenario between real world urban environments and virtual urban environments. This setting is shaped by a culture of video games that promotes individual competition, gendered imaginaries, conflict narratives and a militarized mindset. Real world urban skyscrapers are depicted as loop-sided pyramids designed to house large numbers of immigrants in … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Kino

At the workshop led by Madeline Gannon, we had the chance to delve into robotic movement, prioritizing creative freedom over conventional targets like accuracy and repeatability. The workshop was designed as a breeding ground for creativity, facilitated by software components that allowed exploration without the constraints of a kinematic solver. Given the project’s one-week duration … Read more