IAAC’s Master in City & Technology (1 or 2-year program) is a unique program oriented towards redefining the analysis, planning, and design of twenty-first-century cities and beyond. The program offers expertise in the design of digitally enhanced, ecological and human-centered urban environments by intersecting the disciplines of urbanism and data science. Taking place in Barcelona, the capital of urbanism, the Master in City & Technology is training the professionals that city administrations, governments, industries, and communities need, to transform the urban environment in the era of big data.


Navigating Inequality

Introduction Wealth disparity leads to social and economic challenges resulting in social exclusion. 21.6% of population in the EU are at risk of social exclusion. A study confirmed that 61.7% of socially excluded people tend to be segregated. Understanding the origin of the word Segregation – initially used to set sheep apart from the flock, … Read more

GenCity.ai

Alejandro Aravena, renowned for his role in facilitating the recovery of a city struck by an earthquake and a tsunami, asserts that Participatory design transcends mere inclusivity and offers enhanced efficiency. Conventional methods may not yield the desired effectiveness, necessitating a reevaluation of the tools employed for participation.Barcelona, for instance, has already experimented with a digital … Read more

ONE MUMBAI CITIZEN TOOL

INTRODUCTION Urbanization poses escalating threats to ecological systems, necessitating the creation of urban ecological commons. This exercise focuses on Mumbai’s metro network, comprising 357 kilometres, 16 lines, and 38 interchanges, as a context for enhancing neighbourhood biodiversity through strategic environment plugins. By leveraging NDVI mapping from Google Earth Engine, areas with high ecological threats and … Read more

GenCity – An intervention enabler for Co-creating Urban Designs

Alejandro Aravena, renowned for his role in facilitating the recovery of a city struck by an earthquake and a tsunami, asserts that Participatory design transcends mere inclusivity and offers enhanced efficiency. Despite recognizing the significance of public participation in urban planning, we delve into the persisting factors that hinder its optimal efficiency. Conventional methods may … Read more

Identifying formal housing projects, New Delhi

During the Internet of Building studio we developed a strategy of predicting the typologies of buildings in New Delhi, India by data, using algorithmic approaches as KMEANS, DBSCAN and PCA aswell a a heuristig rule-set. The objective of this project is to predict if a building in New Delhi is part of a formal settlement … Read more

Park it Up!

Park it Up! was developed by Joseph Bou Saleh, Gayatri Agrawal,  Flavia Vallarino, Giacomo Canale, Clara Conte, Paula Stammen, Jacob Mader,Thomas-Xavier Rousseau, with the support of trainers from the Vienna University of Economics and Business, the Institute for Advanced Architecture of Catalonia, the University of Genoa and ALDA, during the Green Skills for Cities project, … Read more

Punta Vagno

Punta Vagno! was developed by Kriti Bhavesh Nirmal, Maddalena Caviglia, Noé Guérin, Sophie Köcher-Schulz, Maria Augusta Kroetz, Étienne Lajoie-Asselin, Joshua Mingers, Marta Pianta, with the support of trainers from the Vienna University of Economics and Business, the Institute for Advanced Architecture of Catalonia, the University of Genoa and ALDA, during the Green Skills for Cities … Read more

London’s Urban Micro-Facilities

A Story of a Beloved Design This is a story of a one-of-a-kind creation in history, the British Red Telephone Box, which soon after its implementation in 1921 became a symbol of british culture and identity, an inseparable part of the nation’s and, more specifically of London’s urban landscape. Successful designs can be timeless, resonating … Read more

INTERACT [CITY]

A MULTI REALITY MUMBAI EXPERIENCE! ABSTRACT The ‘Interact [CITY]’ project is aimed at providing a comprehensive understanding of Mixed Reality technologies and their building blocks through a practical exploration of Augmented Reality (AR) using the Unity Engine. The focus of the project was to examine the different applications of AR in the creative process of … Read more