The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

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Timber Narratives

Building on the principles of disassembly explored last semester, this phase of the Timber Narratives project delves deeper into advanced data-driven design strategies. We now capture and utilize timber colour values through enhanced scanning technologies, integrating this data into our designs. Additionally, we’ve implemented machine learning with logistic regression for precise categorization of timber for … Read more

RELIVING

State of the Art and Minimum Value Proposition There is an overstocking of small to medium trees over Europe due to poor firing and soil cultivation conditions, most of this trees have the diameter of 10-25 cm and depending on the species and cultivation conditions some of then are crooked and can’t be used by … Read more

BLABBER BOT

 Building Together, One Word at a Time AIM The aim of this project is to enhance human-robot collaboration through the development of a user-friendly system that creates an inclusive environment. Text-to-speech (TTS) and speech-to-text (STT) systems enable humans and robots to communicate in anintuitive and engaging way. Relevance One major issue was that the human … Read more

Hey Jarvis, let’s Collaborate!

This project explores a framework for Human-Robot Collaboration (HRC) and behavioural fabrication, focusing on constructing a Jenga-like tower using small timber blocks. Using the Agent-Based Modeling system (ABxM) from the Institute for Computational Design and Construction (ICD), a communication network was established integrating a human participant, a computer vision system, and an interactive audio interface. … Read more

Agent-based Manufacturing System

Industry Setup Relevance:  ABMS could be a twist on traditional manufacturing by using software agents to control different parts of the process. Imagine a factory where machines, workstations, and even software programs aren’t just following instructions but can somewhat act and decide independently. This helps in faster problem-solving mechanisms and could help reduce human intervention … Read more

Shape it, feel it

Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Wired Warriors

Aim “Create a range of robotic mini-games showcasing dexterity and quick reflexes, ideal for casual enjoyment.“ For this one week workshop, we drew inspiration from various games such as infinite passes, penalty shootouts, and boxing, aiming to adapt them for robotic play. Initially leaning towards infinite passes (football), we ultimately found boxing more compatible with … Read more

Timber Narratives

Leveraging Computer Vision for Sustainable Design with dimensional waste timber Building upon the established design principles of disassembly explored in the prior semester, Timber Narratives this semester investigated the potential of computer vision and image analytics to further optimize material conditioning and manufacturing processes for dimensional waste timber. This iterative approach aimed to integrate data-driven … Read more

Manifesto for Robotics in Construction Tailored Policies and Protocols for Diverse Environments

Inspired by Jordi’s Masterclass at IAAC, where he shared his experiences in robotic business and scope exploration, we’ve crafted our manifesto. This document reflects the significant insights he shared, particularly concerning entrepreneurship and startup endeavors in the construction industry. Shaping our collaborative journey into the intersection of design, technology, and construction, this manifesto outlines tailored … Read more

Albert: The Rock, Paper, Scissors Robotic Hand

Albert, is a rock-paper-scissors robotic hand designed to serve as a playing partner for the rock-paper-scissors game, aiming to bridge human-robot interaction. Rock-paper-scissors is a universally understood game, known for its simplicity and effectiveness in decision-making. Our objective was to establish a unified language between a robot and a human by humanizing the robot. We … Read more

Truss and Roof Health

ROBOTIC SOLUTIONS FOR 3D SPACE ANALYSIS AIM This workshop ran in collaboration with Noumena and IAAC where we were introduced to a environmental scanning and data processing workflows which combined the use of photogrammetry and point-cloud data. The site of the study was at IAAC’s new building which is yet to be constructed. From this … Read more

PatchX

Aim The project was aimed to develop a methodology to detect damages in walls with the help of Yolo’s trained models furthering to gain the quantitative and economic analysis of the development any project. Workflow Initially, we conducted a site scan using an RGB camera of Dji drone the site was mapped section by section … Read more

STICKS SYSTEMS

Our Aim Is To Design a Robotic Manufacturing System using Wood Offcuts for Prefabricated and Customized Self Shading Facades CONTEXT In the realm of mass timber production, a staggering 40% of a wooden log goes to waste, with an additional 25% arising from trimming and edging processes. Despite this substantial waste, innovative approaches have emerged … Read more

Code Cargo

Physical Prototype of Code-Cargo

Brief Intending to improve productivity, our focus fell upon the constraints of robot arms. The bounding area of limitation is a reoccurring issue when working with machines, as the area of reach is defined by the physical limitations of the physical components. In this blog, we investigate a solution to increase the range reach for … Read more

Side Table

Exploring the Intersection of Subtractive and Additive Manufacturing In the pursuit of challenging manufacturing norms and pushing the boundaries of creativity, our team delved into the intricate world of stack lamination during the recent workshop. Focused on creating functional and visually stunning furniture pieces for a potential cafeteria in Barcelona, our journey unfolded through three … Read more

Visualising Genres: Investigating the Combination of Acoustics and Art in Multi-Material 3D Printed Walls

Brief Our curiosity brought us to an intriguing investigation at the nexus of technology, craftsmanship, and acoustics in the quest to elevate spatial design. This blog shares the story of our journey, where we used a cutting-edge multi-material 3D printing technique to produce personalized sound-diffusing walls—a first for the industry. Our concept began with a … Read more

Biomorphic Stacking

This project explores the computational logic and thinking to design an iterative growth algorithm that enforces specific filters and rules of selection to inform the assemblage of simple building blocks.In Grasshopper the Anemone plug-in is used as the tool to iterate over the computational logic, informing how the geometry will behave within the digital environment … Read more

Computational Logic for Generative Design

The project focuses on generative assemblies comprised of multiple identical modules. It is crucial to design the shape of the components and the connection points between each of them, as well as not to add occlusions. Components will grow randomly depending on the shape as well as the location of the connection points. The design … Read more