The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

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Pressurized Balloon Spill Tool

Practical Introduction to Electronics (MRAC Hardware 01) Objectives. The Hardware Module 1 is intended to give an overview of the state of the art in robotic actuation, discussing the practical implementation of such actuators, and brainstorm how these actuators and the robotic arms could bring new levels of versatility, agility and efficiency to the production … Read more

Hardware I End Effector: VibeInk.2000

1 | Impetus 2 | Concept The underlying phenomena that inspired the project were acoustic standing waves and cantilever vibrations. These principles represent the intricate interplay of physics in shaping patterns and movements in materials, serving as the foundation for the development of the device. By harnessing these phenomena, our project aims to explore novel … Read more

Practical Introduction to Electronics / MRAC Hardware I

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more

Cork ReForm

Bio-Additive Manufacturing with Cork Topology optimisation – Arriving at an absolute   Topology optimization is a shape optimization method that uses algorithmic models to optimize material layout within a user-defined space for a given set of loads, conditions, and constraints  Topology optimisation maximizes the performance and efficiency of the design by removing redundant material from areas … Read more

BIO-ADDITIVE MANUFACTURING / MRAC Workshop 1.1

Cork-based 3d printing – Topological Optimisation Design Introduction    The seminar invites students to explore new materials, additive processes and new fields of applications through robotic 3d printing taking advantage of the potential of the 6-axes of the robotic arm. Context   Recently we have clearly observed immense changes in architectural design development. Architecture has been influenced … Read more

BANDY2 _ Cork – based 3d printing: Non-Planar Additive Manufacturing

Testing the potential of cork as a construction material through non-planar 3D printing of computationally generated branching structures. INTRODUCTION Our investigation takes place against the backdrop of rapidly growing trends towards computational design tools and advanced construction methodologies. This investigation forms part of a 1 week workshop which focusses on additive manufacturing of biomaterials. In … Read more

Robotic Strategies in Construction

Computational Design for Digital and Robotic Fabrication Introduction The Software I module served as our introduction to understanding how designs produced on the computer translate into fabrication strategies that can be used by a robotic arms in various ways. The seminar was broken up into four exercises, each exercise involved a specific robotic operation and … Read more

Designing Dynamic Forms: Advanced Robotic Fabrication Techniques

Team member(s):zeyu chao, Elizabeth.frias.martinez,Chi.Lee 3Dprint pavilion Introduction This project explores the large-scale robotic clay printing of a pavilion, with the geometry divided into four equal segments. The chosen geometry, Segment 1, was further developed into modular units to optimize the construction process. The modular approach allows for efficient fabrication and assembly, enhancing the structural and … Read more

3D printed pavilion – CNC Milling wave wall

1 | Introduction and Geometry selection This exercise is based on large-scale geometry to be printed in clay. It is divided into 6 equal segments. After running many tests, we realized that the 90 degrees joinery in the model was very complex to work with (in the creation of the inner and outer shell), and … Read more

Computational Design Strategies for Robotic Fabrication

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The Software-I seminar introduces computational design strategies for robotic fabrication, focusing on the software aspects of these processes. The following exercises cover different manufacturing strategies that translate digital models into buildable forms through precise toolpath development and simulation. These include an end-to-end process from conceptual design to the generation of fabrication files for robotic systems, … Read more

Timber Narratives

Building on the principles of disassembly explored last semester, this phase of the Timber Narratives project delves deeper into advanced data-driven design strategies. We now capture and utilize timber colour values through enhanced scanning technologies, integrating this data into our designs. Additionally, we’ve implemented machine learning with logistic regression for precise categorization of timber for … Read more

ReWeave_3.0

Abstract: The ReWeave project develops a robotic system to repurpose construction and demolition (C&D) waste into functional, attractive walls, enhancing human-robot collaboration. We created a database by scanning broken tiles to extract shape, size, and color information, then developed custom nesting algorithms to optimize tile arrangement. The workflow includes scanning tiles, exporting outlines via ROS, … Read more

Glazing Virtuoso

Introduction Glazing Virtuoso marks a pivotal shift in the spray glazing industry, where craftsmanship meets cutting-edge robotics to usher in a new era of creative expression and manufacturing precision. This project enhances creative workflows by seamlessly integrating intricate spray glazing techniques, that would blend in traditional artisanal craft empowering artists with unprecedented control that could … Read more

RELIVING

State of the Art and Minimum Value Proposition There is an overstocking of small to medium trees over Europe due to poor firing and soil cultivation conditions, most of this trees have the diameter of 10-25 cm and depending on the species and cultivation conditions some of then are crooked and can’t be used by … Read more

Robot of Babel

नमस्ते – مرحبًا – OLÁ – HOLÁ AIM Our aim is to make Human Robot Collaboration accessible to a variety of users via different languages by developing  a speech to toolpath interface. RELEVANCE METHOD Workflow As the participant enters the room, they are greeted by a robot with a friendly waving motion. The participant can … Read more

#Being_Humane

What if you can control your Cobot with only hand gestures and you can work effortlessly? That’s what we came up with this experiment of using Multi agent systems to control the engagement of a collaborative robot (ur10e).Our workshop highlights an innovative approach to controlling cobots using hand gestures. This method aims to facilitate effortless … Read more

BLABBER BOT

 Building Together, One Word at a Time AIM The aim of this project is to enhance human-robot collaboration through the development of a user-friendly system that creates an inclusive environment. Text-to-speech (TTS) and speech-to-text (STT) systems enable humans and robots to communicate in anintuitive and engaging way. Relevance One major issue was that the human … Read more

Hey Jarvis, let’s Collaborate!

This project explores a framework for Human-Robot Collaboration (HRC) and behavioural fabrication, focusing on constructing a Jenga-like tower using small timber blocks. Using the Agent-Based Modeling system (ABxM) from the Institute for Computational Design and Construction (ICD), a communication network was established integrating a human participant, a computer vision system, and an interactive audio interface. … Read more

ReWeave_3.0_Gamified

Abstract The escalating challenge of managing construction and demolition waste necessitates innovative approaches to enhance sustainability in the construction industry. This research proposes an automated robotic workflow leveraging Multi Agent Systems (MAS) and computer vision to repurpose planar construction waste materials, such as tiles, into new construction elements like bricks or walls. The primary objective … Read more

Agent-based Manufacturing System

Industry Setup Relevance:  ABMS could be a twist on traditional manufacturing by using software agents to control different parts of the process. Imagine a factory where machines, workstations, and even software programs aren’t just following instructions but can somewhat act and decide independently. This helps in faster problem-solving mechanisms and could help reduce human intervention … Read more

Glazing Smart Factory

Our course aims to explore the complexities of automated collaborative multi-agent systems across various environments. To achieve this, our focus lies on implementing a solution for our studio project: robotic glazing. Our objective is to address a hypothetical scenario wherein we aim to upscale the glazing process while retaining the adaptability necessary for mass customization. … Read more

Jasper’s Diner

A virtual reality (VR) experience, Jasper’s Diner immerses users in a lively and unpredictable diner environment, where every interaction impacts the world around them. Our everyday choices, specifically food consumption, have significant environmental consequences. The purpose of our VR experience is to show users in a funny and ridiculous way how meat consumption contributes to … Read more

Shape it, feel it

Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more