The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

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An Analysis of The Triple Bottom Line in Advanced Manufacturing of Non-standardized Materials

Process Defined “Advanced Manufacturing for Non-Standardized Materials” refers to the use of innovative manufacturing techniques to work with materials that do not conform to conventional standards or specifications.” Advanced Manufacturing: This encompasses cutting-edge technologies and methods, such as automation, robotics, 3D printing, and computer-aided design (CAD), which enhance efficiency, precision, and flexibility in the manufacturing … Read more

FLOWPRESS – Creating Patterns with Parameters

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more

Timber Narratives

Building on the principles of disassembly explored last semester, this phase of the Timber Narratives project delves deeper into advanced data-driven design strategies. We now capture and utilize timber colour values through enhanced scanning technologies, integrating this data into our designs. Additionally, we’ve implemented machine learning with logistic regression for precise categorization of timber for … Read more

ReWeave_3.0

Abstract: The ReWeave project develops a robotic system to repurpose construction and demolition (C&D) waste into functional, attractive walls, enhancing human-robot collaboration. We created a database by scanning broken tiles to extract shape, size, and color information, then developed custom nesting algorithms to optimize tile arrangement. The workflow includes scanning tiles, exporting outlines via ROS, … Read more

BLABBER BOT

 Building Together, One Word at a Time AIM The aim of this project is to enhance human-robot collaboration through the development of a user-friendly system that creates an inclusive environment. Text-to-speech (TTS) and speech-to-text (STT) systems enable humans and robots to communicate in anintuitive and engaging way. Relevance One major issue was that the human … Read more

Balloon Carnival

Create a personalized robot game where users can freely choose how they interact and the game mode. Methodology Workflow A path towards robotic gaming Game Rules How this game works 01 Training Mode Similar to the single-player mode, in this mode you can train your skills so that you can perform better in the next … Read more

Clay Virtuoso

How might we improve clay 3D printing by integrating automated post-processing techniques and hybrid workflows?Our goal is to implement craftsmanship techniques to robotic processes to elevate surface finishes & improve dimensional accuracy to create new opportunities for the mass customization of clay. Introducing our project Clay Virtuoso. Our project focuses on how might we enhance … Read more

Visualising Genres: Investigating the Combination of Acoustics and Art in Multi-Material 3D Printed Walls

Brief Our curiosity brought us to an intriguing investigation at the nexus of technology, craftsmanship, and acoustics in the quest to elevate spatial design. This blog shares the story of our journey, where we used a cutting-edge multi-material 3D printing technique to produce personalized sound-diffusing walls—a first for the industry. Our concept began with a … Read more

Computational Logic for Iterative Processes

The introductory software course emphasizes computational logic, focusing on the assembly and growth processes in design, navigated meticulously by grasshopper algorithms. Voxels are introduced as fundamental units, which, when combined and altered, form a complex system of geometric structures. Using plugins like Anemone which allow loops to occur we are easily able to create permutations … Read more

Iterative Growth Assemblages

In Software I, we explored computational logic with a focus on iterative processes. Using voxels (short for volume elements), we created collections of geometric elements using the Grasshopper and Anemone plugins. The goal of the seminar was to gain a deeper understanding of iterative processes and computational logic. Specifically, we focused on creating voxel-based shapes … Read more

Voxel Assemblage

Abstract The main objective of the Software I seminar was to engage in computational logics and growth assemblages using voxels as its main geometrical component. The logic utilizes algorithms and visual programming in Grasshopper and Loops using Anemone Plugin. By definition, an assemblage is the process of combining individual components or parts to generate a … Read more

Repella-tractor

Repella-tractor

This project revolved around utilising computational thinking and logical principles for crafting assembly and growth processes. This exploration involved using iterative algorithmic approaches, commencing with essential spatial building components. We have designed a few essential components in the form of voxels that served as fundamental computational units, having the capability to both store and process … Read more

Computational Logic for Generative Design

The project focuses on generative assemblies comprised of multiple identical modules. It is crucial to design the shape of the components and the connection points between each of them, as well as not to add occlusions. Components will grow randomly depending on the shape as well as the location of the connection points. The design … Read more

Dif-Used House

Discrete Assemblies with Gilles Retsin Introduction How can primordial components be aggregated to form complex structures, that are at once easy to assemble and comfortable to live in? This was the question that defined our workshop with instructor Gilles Retsin. During the workshop, Gilles introduced us to his system of assembling buildings from discrete components. … Read more

Generative Assemblages

This project focuses on generative assemblages made out of multiple identical modules. The design of the component and the iterative logic will influence the final assemblage. At first the focus lies on the design of the component and the connection points between each of them without adding occlusion. This results in a random growth that … Read more

Assemblage I.0

Assemblage is a design strategy that depend sin its methodology on computational thinking and following an iterative logic of design to achieve a growth of an accumulative design process. The design is based on designing different building blocks that follows a voxel shaped boxes that grow based on a computational design logic of different iterations … Read more