The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

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FLOWPRESS – Creating Patterns with Parameters

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more

Robotic Strategies in Construction

Computational Design for Digital and Robotic Fabrication Introduction The Software I module served as our introduction to understanding how designs produced on the computer translate into fabrication strategies that can be used by a robotic arms in various ways. The seminar was broken up into four exercises, each exercise involved a specific robotic operation and … Read more

Designing Dynamic Forms – Robotic Fabrication Techniques

Team member(s):zeyu chao, Elizabeth.frias.martinez,Chi.Lee 3Dprint pavilion Introduction This project explores the large-scale robotic clay printing of a pavilion, with the geometry divided into four equal segments. The chosen geometry, Segment 1, was further developed into modular units to optimize the construction process. The modular approach allows for efficient fabrication and assembly, enhancing the structural and … Read more

Computational Design Strategies for Robotic Fabrication

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The Software-I seminar introduces computational design strategies for robotic fabrication, focusing on the software aspects of these processes. The following exercises cover different manufacturing strategies that translate digital models into buildable forms through precise toolpath development and simulation. These include an end-to-end process from conceptual design to the generation of fabrication files for robotic systems, … Read more

Timber Narratives

Building on the principles of disassembly explored last semester, this phase of the Timber Narratives project delves deeper into advanced data-driven design strategies. We now capture and utilize timber colour values through enhanced scanning technologies, integrating this data into our designs. Additionally, we’ve implemented machine learning with logistic regression for precise categorization of timber for … Read more

ReWeave_3.0

Abstract: The ReWeave project develops a robotic system to repurpose construction and demolition (C&D) waste into functional, attractive walls, enhancing human-robot collaboration. We created a database by scanning broken tiles to extract shape, size, and color information, then developed custom nesting algorithms to optimize tile arrangement. The workflow includes scanning tiles, exporting outlines via ROS, … Read more

RELIVING

State of the Art and Minimum Value Proposition There is an overstocking of small to medium trees over Europe due to poor firing and soil cultivation conditions, most of this trees have the diameter of 10-25 cm and depending on the species and cultivation conditions some of then are crooked and can’t be used by … Read more

Shape it, feel it

Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Timber Narratives

Leveraging Computer Vision for Sustainable Design with dimensional waste timber Building upon the established design principles of disassembly explored in the prior semester, Timber Narratives this semester investigated the potential of computer vision and image analytics to further optimize material conditioning and manufacturing processes for dimensional waste timber. This iterative approach aimed to integrate data-driven … Read more

ReWeave 2.0

The Context Aim State Of The Art The Workflow System Architecture Robotic Cell Scanning – Robotic cell Scanning Nesting – Initial Experiments Nesting Custom logic Iteration A Nesting Custom logic Iteration B Binder – Geopolymer with alkaline activators –  Sodium silicate Binder – Geopolymer with alkaline activators –  Sodium silicate and Sodium hydroxide Binder – … Read more

Robotic Gaudi

AIM DESIGN The three distinct design methodologies we explored employed grayscale image mapping, where the gray areas functioned as attractors and filters for colored circles. Our second experiment focused on employing curves as generators for the spatial arrangement and packing of a variety of larger circles. The third methodology extended our exploration to the incorporation … Read more

Kangaroo follows the COMPAS

This project documents a 1-week workshop that introduced students to the COMPAS framework. Our goal was to design a tile mosaic that would be part of a collaborative pick-and-place workflow with the UR5, incorporating COMPAS Fab, Kangaroo (Grasshopper), and ROS. What is COMPAS? Utilizing the COMPAS framework developed by Gramazio Kohler Research and the larger … Read more

Albert: The Rock, Paper, Scissors Robotic Hand

Albert, is a rock-paper-scissors robotic hand designed to serve as a playing partner for the rock-paper-scissors game, aiming to bridge human-robot interaction. Rock-paper-scissors is a universally understood game, known for its simplicity and effectiveness in decision-making. Our objective was to establish a unified language between a robot and a human by humanizing the robot. We … Read more

Kinect Surfaces (Light and Sound)

State of the Art In recent decades, kinetic facades have surfaced as innovative architectural elements, offering alternative building envelopes tailored to address escalating and intricate demands related to user comfort, energy consumption, and cost efficiency. Various articulations of this concept have been advanced, encompassing approaches that span from the integration of inventive components to the … Read more