DESIGN CONCEPT 

experiencing nature with minimizing the effect on the context.

Both the path and the Façade are created through agent-based form finding methods to avoid collisions with the context (Trees, Terrain, water) through carving the design in between those elements

Early explorations and lessons from failures , Using ( Quelea Plugin )

for better agent control , better to used separate agents for façade – tree columns .

moving agent to 1 point , will duplicate the script for each group , better solution to use cohesive Force .

Computational Design Methodology

3 steps to build the geometry

Path – facade – tree columns .

For path we used curve as a guide for the agent , in the same time we used the as an obstacles to be avoided .

We use pipe to convert the curve into brep to be used in the next stages .

For facade we used +3000 agents to move only the surface with random direction.

For the trees , we used 2 main forces .

We apply the main force on negative z direction ,

And then we add cohesive force , to let the agents came together as groups to reach the floor in small area almost 1 point .

FORM ITTERATIONS

1 agent + follow path curve + surface
2 agent + follow path curve + surface
Agents + surface environment
Agents + surface environment +
wonder behaviour
Agents + Apply -z force .
Agents + Apply -z force +
cohesive force .

FORM GENERATION