The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

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Studio Task 3: Shape

Anatomy of the Machine: Impact Printing abc What is Impact printing? Whilst clay has been used as a construction method for thousands of years, with evidence of buildings dating back to as early as 9000-10,000 BC in Mesopotamia, impact printing is a extremely modern take of the additive construction process. Research particuarly at ETH Zurich … Read more

Anatomy of a Machine: Spill

Introduction In Anatomy of a Machine: Spill, we designed and built our own paint-spilling tools and worked with large robotic arms to create expressive, A0-scale paintings. Over the weeks, we tested movements with our hands, translated them into robotic trajectories, and refined both the tools and the resulting spill patterns. Using Arduino and laser-cut acrylic … Read more

Anatomy Anatomy of a Machine: Shape “Blobs & Lines”

Exploring Clay 3D Printing Through Viscosity, Speed, and Time For the Shape exercise within Anatomy of the Machine, we worked with clay as a material, specifically focusing on robotic 3D printing using clay extrusion. The objective was to understand how material behavior, robotic parameters, and geometry interact, and how form emerges from the machine–material relationship. … Read more

Anatomy of a Machine – SPILL

In the second exercise of Anatomy of a Machine, our goal was to understand how a robot expresses itself through material behavior. Instead of carving or shaping solids, we explored how liquid material behaves when actuated, accelerated, and released through a controlled spraying mechanism. “Spill” became a study of force, viscosity, height, angle, and timing … Read more

Software I non planar 3d printing

Advanced toolpath design for FDM process Students will design and simulate a toolpath for a small object intended for interior or product design. The focus is on exploring creative toolpath strategies, especially non-planar slicing, where the toolpath height changes across the object. Students must design a non-planar path and use attractors to locally deform the … Read more

Anatomy of a Machine: Spill

Over the past four weeks, we developed a project focused on designing and fabricating a custom-made end effector for a robotic arm, with the aim of producing a painting on a canvas using black acrylic paint. Unlike the first assignment, where the drawing tool was predefined, this time we were required to build our own … Read more

Digital Design and Production of Complex Timber Structures

Evy Slabbinck – D2P – Design to Production How do you build a complex timber structure with zero errors in record time? Evy Slabbinck from Design-to-Production reveals the answer: merging computational precision with material intelligence. In this interview, we explored bending-active design, digital fabrication workflows, and the philosophy behind projects that push timber to new … Read more

Anatomy of a Machine: Stroke

Initial drawing explorations Mapping Human Gesture to Robotic Logic Introduction The first assignment of Anatomy of a Machine explores a fundamental question:How can a robot reproduce something as subtle, intuitive and continuous as a human brushstroke? Before defining any toolpath, our goal was to momentarily step away from machines and instead observe our own hands … Read more

Anatomy of a Machine: Stroke

Introduction This project investigates the dialogue between human gesture and robotic motion through painting. Over three weeks, students study brush behavior, paint flow, and stroke dynamics, beginning manually and progressively translating gestures into robotic trajectories. The final outcome is an A2 robot-made painting, accompanied by a vectorial drawing and a 60-second video, reflecting the anatomy … Read more

Workshop 1.2. Data to Motion

In this article, we explain our Workshop 1.2 project, in which we analyzed data to transform it into movements to control an ABB IRB 6700-150/3.20 industrial robot equipped with a plastic pellet extruder for additive manufacturing. The main idea of our project was to analyze climate data from the city of Barcelona during the years … Read more

Guillem Camprodon “From Machines to Meaning: Technology, Fabrication, and the Future of Making”

The lecture examined the evolution of digital fabrication, open-source hardware, and distributed manufacturing, emphasizing the relationship between technology, culture, and society. Fab Labs were presented as environments that democratize access to production tools, bridging the gap between industrial processes and individual creativity. The discussion traced the historical transformation from centralized industrial systems to decentralized innovation. … Read more

Soul and System | A Conversation with Aldo Sollazzo

Guest Lecture at IAAC (14 October 2025) – Exploring how La Máquina merges design, robotics, and the human element. During one of our sessions at IAAC, we had the opportunity to meet Aldo Sollazzo, co-founder of La Máquina, Noumena, and Pure.Tech, as well as a former IAAC faculty member in the field of robotic fabrication.Invited through the coordination of … Read more

Anatomy of a Machine: SPILL

For our second studio task the aim was to further experiment painting with robots; this time extending what paintings could be achieved when a standard brush was replaced by a custom made ‘spilling’ end effector controlled by an Arduino Uno. This was set through the brief as: To explore and consider, how a tool might … Read more

Motion  Control of Robotic Arms Through Grasshopper and Sketching Devices

Introduction This project orients around robotic drawing system that uses a brush to create adaptive visual results. It focuses on turning basic painting actions; such as dipping, stroking, and rotating—into clear, programmable steps. By combining digital design tools with robotic movement, the work explores how changes in brush angle, paint material, and surface conditions shape … Read more

Feasibility and cost estimations in digital fabrication

Building on our previous analysis of a large clay-printed geometric form, this study evaluates the feasibility of its digital-fabrication workflow. Through modular breakdown, material and time estimation, non-planar slicing analysis, and production-logistics modeling, we assess whether the system can be manufactured efficiently and economically. The process concludes with the development of a complete production plan … Read more