The Master in Robotics and Advanced Construction (MRAC) seeks to train a new generation of interdisciplinary professionals who are capable of facing our growing need for a more sustainable and optimised construction ecosystem. The Master is focused on the emerging design and market opportunities arising from novel robotic and advanced manufacturing systems.

Through a mixture of seminars, workshops, and studio projects, the master programme challenges the traditional processes in the Construction Sector. It investigates how advances in robotics and digital fabrication tools change the way we build and develop processes and design tools for such new production methods.


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An Analysis of The Triple Bottom Line in Advanced Manufacturing of Non-standardized Materials

Process Defined “Advanced Manufacturing for Non-Standardized Materials” refers to the use of innovative manufacturing techniques to work with materials that do not conform to conventional standards or specifications.” Advanced Manufacturing: This encompasses cutting-edge technologies and methods, such as automation, robotics, 3D printing, and computer-aided design (CAD), which enhance efficiency, precision, and flexibility in the manufacturing … Read more

FLOWPRESS – Creating Patterns with Parameters

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more

Clay Virtuoso

How might we improve clay 3D printing by integrating automated post-processing techniques and hybrid workflows?Our goal is to implement craftsmanship techniques to robotic processes to elevate surface finishes & improve dimensional accuracy to create new opportunities for the mass customization of clay. Introducing our project Clay Virtuoso. Our project focuses on how might we enhance … Read more

ReWeave

Aim Our objective is to construct a wall with an emphasis on maximizing the utilization of construction and demolition waste, thereby minimizing landfill contributions. This will be achieved by incorporating a sustainable binder through advanced robotic processes. Context Construction and demolition waste accounts around 30% of waste generated in Europe, making it the heaviest and … Read more

Visualising Genres: Investigating the Combination of Acoustics and Art in Multi-Material 3D Printed Walls

Brief Our curiosity brought us to an intriguing investigation at the nexus of technology, craftsmanship, and acoustics in the quest to elevate spatial design. This blog shares the story of our journey, where we used a cutting-edge multi-material 3D printing technique to produce personalized sound-diffusing walls—a first for the industry. Our concept began with a … Read more

Computational Logic for Iterative Processes

The introductory software course emphasizes computational logic, focusing on the assembly and growth processes in design, navigated meticulously by grasshopper algorithms. Voxels are introduced as fundamental units, which, when combined and altered, form a complex system of geometric structures. Using plugins like Anemone which allow loops to occur we are easily able to create permutations … Read more

Iterative Growth Assemblages

In Software I, we explored computational logic with a focus on iterative processes. Using voxels (short for volume elements), we created collections of geometric elements using the Grasshopper and Anemone plugins. The goal of the seminar was to gain a deeper understanding of iterative processes and computational logic. Specifically, we focused on creating voxel-based shapes … Read more

Voxel Assemblage

Abstract The main objective of the Software I seminar was to engage in computational logics and growth assemblages using voxels as its main geometrical component. The logic utilizes algorithms and visual programming in Grasshopper and Loops using Anemone Plugin. By definition, an assemblage is the process of combining individual components or parts to generate a … Read more

Repella-tractor

Repella-tractor

This project revolved around utilising computational thinking and logical principles for crafting assembly and growth processes. This exploration involved using iterative algorithmic approaches, commencing with essential spatial building components. We have designed a few essential components in the form of voxels that served as fundamental computational units, having the capability to both store and process … Read more

Computational Logic for Generative Design

The project focuses on generative assemblies comprised of multiple identical modules. It is crucial to design the shape of the components and the connection points between each of them, as well as not to add occlusions. Components will grow randomly depending on the shape as well as the location of the connection points. The design … Read more

Context aware AM: Research Thesis

This research thesis seeks for an opportunity to introduce specific human actions in the additive manufacturing robotic process to generate custom and adaptive fabrication flows based on local needs and conditions and set in a cyber-physical working environment that will scan and verify the results before and after every intervention. 1. Framework According to UN, … Read more

Generative Assemblages

This project focuses on generative assemblages made out of multiple identical modules. The design of the component and the iterative logic will influence the final assemblage. At first the focus lies on the design of the component and the connection points between each of them without adding occlusion. This results in a random growth that … Read more

Assemblage I.0

Assemblage is a design strategy that depend sin its methodology on computational thinking and following an iterative logic of design to achieve a growth of an accumulative design process. The design is based on designing different building blocks that follows a voxel shaped boxes that grow based on a computational design logic of different iterations … Read more