The MaCAD is a unique online programme training a new generation of architects, engineers and designers ready to develop skills into the latest softwares, computational tools, BIM technologies and AI towards innovation for the Architecture, Engineering and Construction (AEC) industry.

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Alfafa Colony: Integrative Modelling

Project Concept Establishing a Martian food colony around a Mohole, designed based on growth morphology of alfalfa for efficient organization and development using L-systems. These terminologies are further explained below. Moholes Moholes on Mars are massive cylindrical excavations in the regolith, reaching up to 1 km in diameter and 7 km in depth. With temperatures … Read more

Well-Nest

Sculpting on Mars Martian Environment – Human Habitat – Water Production “Well-Nest” is a Mars colony primarily dedicated to water mining and accommodation.We advocate for the development of a comprehensive system aimed at extracting, storing, and circulating water throughout the colony. Low Terrain Slope; Min Risk of Excavation Challenge; Expose to Solar radiation – Gaining … Read more

Integrative Modeling Strategy – Solis Centrum

Solis Centrum Overview Solis Centrum is a project for the BIMSC Studio class within the 2023/24 MaCAD program. This project aims to represent the solar center of the Aleph City community, a conceptual community on Mars located on the Valles Marines. By providing residential, recreational, and energy harvesting facilities, Solis Centrum can not only provide … Read more

UrbanCanvas

UrbanCanvas is an innovative web application designed to provide comprehensive and detailed data for urban areas, empowering users with precise information about plot boundaries, buildings, 3D structures, roads, land usage, and empty plots within a city. This platform seamlessly integrates advanced mapping technologies, data visualization, and analytics tools to facilitate urban planning, real estate development, … Read more

Mining MARS: Integrative Modelling

Introduction As part of our studio project, we have designed a Mars colony. The main purpose of this colony is the extraction of urgently needed raw materials in a kind of open pit mine. Taking into account the special conditions and protection needs on Mars (mini-metroites, radiation, sandstorms, atmosphere…) we decided to combine our base … Read more

Aggreculture: Integrative Modelling

Project Concept Aggreculture is a Mars colony architectural project focused on food production. The design concept is inspired by the way plant roots grow to find necessary nutrients within soil aggregate. Our project is unique in that it occupies a speculative Martian lava tube. By building in a lava tube, we use existing natural resources … Read more

Urban Impact Analyzer

In the dynamic landscape of urbanization, migration towards cities is an undeniable trend. With this migration comes a myriad of challenges, notably the exponential rise in land costs and the often haphazard nature of urban development. As cities expand, there’s a pressing need for thoughtful and strategic construction that not only addresses the demands of … Read more

THERMO CHILL – A WEB APPLICATION

INTRODUCTION As we all know that Global warming, caused by the greenhouse effect, is leading to an increase in Earth’s average temperature and the rise in sea levels. Due to the increase in temperature, we are succumbed to high indoor discomfort. Which can be correct by different air conditioning systems. This leads to the increase … Read more

Machine Learning in Architectural Practice and BIM

We’ve witnessed a fascinating shift from conventional to computational approaches, responsive designs, and the era of automation. Machine Learning, a term buzzing everywhere these days, has made its mark in our industry as well. In architecture, ML, a subset of artificial intelligence, utilizes data to tackle challenges in computer-aided design by simulating various design alternatives … Read more

The Future of Generative Design – Enhanced with BIM

The Tools In the world of Architecture, Engineering, and Construction (AEC), designers have access to a plethora of tools, ideologies, and software to make their visions a reality. Within this vast space of options for designers to choose from, there are more specifically, tools that deal with Generative Design and Building Information Modeling (BIM). Software … Read more

Wildlife Museum – an Architectural Cocoon

Spanning across an expansive natural sanctuary in Pozzuoli, Italy, the site for our study was equally challenging and interesting. The valley-like topography was crowned by a lake in the middle. The programme of imagining a wildlife museum at this site prompted us to think outside the box, to incur minimum impact on the site while … Read more

Timber Lattice System – A Tale of Cairo’s Rooftops

This research aims to explore the application of timber lattice systems on roofs in Cairo, Egypt. Before delving into the project itself, a thorough review of relevant references was essential for a better understanding of the system. The building analyzed was the Sunny Hills Cake Shop, designed by Kengo Kuma and Associates. Characterized by a … Read more

Modular Bamboo

Cusco Social Housing I Peru Bamboo, a fast-growing and renewable material, is often used in various construction applications due to its strength, durability, and sustainability. In a modular context, we are especially interested in creating a multiple-floor building with stacked bamboo structure. We focus on creating a building system which can be prefabricated and assembled … Read more

Ascending Gallery

Ascending Gallery is a Wildlife conservation Museum to raise awareness about wild animal species extinction. This project is a dedicated exploration of mathematical surfaces within architecture, emphasizing their integration into natural landscapes. Set in the beautiful natural setting in Pozzuoli, Naples, Italy that served as a profound inspiration, the project delves into the intricate geometry … Read more

RECURISIVE PATH

DESIGN CONCEPT  experiencing nature with minimizing the effect on the context. Both the path and the Façade are created through agent-based form finding methods to avoid collisions with the context (Trees, Terrain, water) through carving the design in between those elements Early explorations and lessons from failures , Using ( Quelea Plugin ) for better … Read more